Unofficial Oblivion Patch
|Authors:||Quarn and Kivan|
|Thread(s):||Official Elder Scrolls Forums|
|Last Updated:||August 30th, 2008|
|Download(s):||TES Nexus. Planet Elder Scrolls|
This mod is a joint effort to fix the vast amount of bugs currently existing in Oblivion v184.108.40.2066, fixing over 1,600 bugs so far! If you're experiencing a bug with Oblivion and it's not fixed by our mod please by all means report the bug to us in as much detail as possible so we can try fix it! Also if you find any: levitating trees or rocks, see-through or fall-through walls/objects or other stuff out of place, please let either of us know. To get the exact location, use the console commands sdt 0 and then tdt, click the item, note the Cell (not PC Cell) and form ID value (the eight hexadecimal digits at the top, ie 00123ABC) and indicate what's out of place. You can use tdt again to toggle the debug display off. Thank you and we hope you have a better Oblivion experience!
The Unofficial Oblivion Patch only changes things in stock Oblivion (not Shivering Isles or the official DLC mods) so... If you have Shivering Isles installed, it's recommended to also install the Unofficial Shivering Isles Patch. If you have any official DLC mods installed (Knights of the Nine, Fighter's Stronghold/Battlehorn Castle, Frostcrag Spire/Wizard's Tower, Horse Armor Pack, Mehrunes' Razor, Thieves' Den/Dunbarrow Cove, The Orrery, Vile Lair/Deepscorn Hollow or Spell Tomes) it's recommended to also install the Unofficial Official Mods Patch.
|Warning: Only use the Unofficial Oblivion Patch with the version of Oblivion is was created for! Using it on an older or newer version than v220.127.116.116 of Oblivion may cause bugs or things not to be fixed that were advertised as such!|
v3.2.0 Fourteenth Release (2008 - Aug. - 28)
| Note: With the Latest version of the unofficial Oblivion Patch, there is a HUGE array of new fixes for quests, Items, gameplay etc, If you want to see the version History please go here:
Known Issues, Incompatibilities, Notes
- UOP v3.0.0 fixes numerous weighting errors with stock clothing and armor. If you're using customized wear for non-stock bodies (ie Robert's, Exnem's, etc.) that replaces the original meshes, use the manual install version UOP (OMOD version will be uploaded soon) to avoid overwriting custom clothes, or back up the meshes in the Clothes and Armor folder, or reinstall your custom clothing meshes afterwards
- UOP v3.0.0 fixes the Arch-Mage, Black Hand, Mage's and Necromancer's Robes and the lowerclass Green and Tan robes not sharing normal maps which changes the texture path for these robes; if you're using a retexture of any of these robes you may have to avoid installing or delete the UOP NIFs for them (check the ReadMe for the names)
- If you use Qarl's Texture Pack III with the UOP, after installing the UOP, install dev_akm's QTP3 UOP Compatibility Patch which integrates the fixes to the NIF meshes in the UOP with the changes introduced by Qarl's.
- The player statue fix will only work on new or existing un-bugged games. If your statue (at Bruma's north gate after the Great Gate quest) has already died, disappeared, or just doesn't look the way you want it to, Quarn's Update My Statue mod will restore your statue and/or allow you to customize its appearance.
- Unofficial Oblivion Patch includes fixes for custom races starting a new game, and also for the Boethia shrine quest, so you should not use other custom race fixes in conjunction with the Unofficial Oblivion Patch or neither one may work.
- To get the benefits of the reduced file sizes of many optimized meshes making load times better, it's suggested to defragment your hard disk after installing the UOP. A highly recommended and free utility is AusLogics Disk Defrag
- Highly recommend to uninstall the Unofficial Oblivion Patch before installing a new version (isn't necessary and won't cause bugs if you don't just it clears away some old unused files Unofficial Oblivion Patch no longer uses).
- Using other fix mods with Unofficial Oblivion Patch may cause some fixes not to work at all or break it even more; search the version history to see if we have already fixed it or ask us before using other fix mods.
- Any bound items on yourself when you activate this plugin will be removed; if you manage to get permanent bound items somehow just open up the console and type startquest uop to activate the UOP menu and choose the option to remove stuck Bound items
- If you are already afflicted with the permanent infamy, fame and bounty change from the Gray Cowl of Nocturnal it can't be undone unfortunately. The best thing you can do is load a game without the changes write down the right bounty, infamy and fame then load your bugged game save and use console commands to change them back to normal.
- If you are stuck on the Bloated Float with the crash bug caused by the Thieves' Guild Elven Maiden quest running at the same time you'll need to load a previous save as the fix for it simply avoids the coincidental bug all together.
- If you've already visited a place with "twitchy" roots they'll be still twitchin', to fix them you'll need to start a new game but it's only a very minor problem and not really worth restarting over.
- All changes to load doors (such as the Bravil Skooma Den door being permanently locked) may not take effect if you have already visited their locations before installing the Unofficial Oblivion Patch as load doors' locations are stored in the save.
- If you use Thieves' Arsenal, some interior chain lights fixed to swing by the UOP won't swing as Thieves' Arsenal has its own set of meshes for them (and other formerly swinging lights) to enable the Water Arrows to work. UOP-fixed external angled chain lights and large cathedral lamps will swing; Thieves' Arsenal did not change those
FAQ (Frequently Asked Questions)
Q: I see so many red conflicts with the Unofficial Oblivion Patch and other mods!!! Will my game explode?!? A: Nope! The file date of Unofficial Oblivion Patch.esp was set way back to the year 2001 so it will load first then your other plugins, in other words if something conflicts with UOP that plugin will override UOP's changes. Note: since UOP's changes are overridden some fixes might not work.
Q: Unofficial Oblivion Patch.esp is loading before Oblivion.esm!!! Won't my game get screwed up? A: No, Oblivion loads ESM files (like Oblivion.esm) from oldest to newest first before loading ESP files (like Unofficial Oblivion Patch.esp) from oldest to newest.
Q: Will I have to start a new game for the Unofficial Oblivion Patch to work? A: Nope, the fixes were made to work on both new and existing games through some very minor changes (position of some objects) will only work in a new game or if you haven't visited that area in the game yet; really not worth restarting over.
Q: I don't want to/can't install the latest official patch... can I still use the Unofficial Oblivion Patch? A: Yes you can, but UOP might actually create bugs if you don't run it with the version of Oblivion it was created for, so use it at your own risk!
Q: Can I use the Unofficial Oblivion Patch with the German version of Oblivion or other languages? A: It should work fine but we can't test it, also some things (ie some dialog subtitles and books) will appear in English instead of your game's language.
Q: So I have an older version of the Unofficial Oblivion Patch, should I uninstall it first before upgrading or just upgrade over the top? A: You can do either, it doesn't matter unless you have used v1.3 of the Unofficial Oblivion Patch then it's best to uninstall first.
Q: Will this conflict with OOO/MMM/Fran? Is it alright to use together? A: Yes the Unofficial Oblivion Patch does conflict, but nothing that is known to cause problems other than not receiving some of the advertised fixes from UOP; just load UOP before OOO/MMM/Fran and you'll be fine. Recent versions of all three include compatible versions of the UOP's ESP plug-in file or have been made as compatible as possible. If you're unsure, check with the authors or ask in the mod's forum thread.
Q: Do I need to use previous versions of the Unofficial Oblivion Patch to get all the fixes? A: Nope, latest version includes all previous fixes.
Q: So I've installed the Unofficial Oblivion Patch but it still shows as v1.2.0416 in Oblivion, what's wrong? A: Nothing is wrong! The Unofficial Oblivion Patch is a collection of fixes in the form of an ESP along with fixes in other files (NIF, MP3, CMP, LIP, DDS), the Unofficial Oblivion Patch does not touch ANY Oblivion files on a default installation. If you want to see what version of the Unofficial Oblivion Patch you are running then open the UOP menu by putting startquest uop into the console, or in the Oblivion Launcher click Data Files and then find and click the Unofficial Oblivion Patch.esp.
Use the Unofficial Oblivion Patch at your own risk, we cannot be held responsible for anything that happens while using it. Feel free to host the Unofficial Oblivion Patch anywhere you want but only in its original unmodified package, please do not release your own modified versions of it.
Known Oblivion Bugs
This is a list of bugs we know about and workarounds for them but ONLY Bethesda can truly fix them. Note: as of the official patch v1.2.0416 none of these bugs have been fixed.
Bug: Animation bug, things like fire/opening doors etc. are very slow/not moving or stuttering very badly. Solution: You can fix this with the Repair Abomb command of Wrye Bash. Bash is a multi-purpose utility which requires time and effort to install and learn; the alternative solution is zBobGuy's Animation Fixer, which can be installed and used very quickly.
Bug: Using the showracemenu console command causes Oblivion to crash. Solution: This is caused by using a hair mod in your current save, then removing it which causes the form ID of the player's hair to be zero. In-game the hair is replaced by the default hair for the player's race, but the menu doesn't thus Oblivion crashes. Use the Wrye Bash "Repair Hair" function to fix this.
Bug: Disappearing items from containers/inventory, caused by repairing items over 100% and over loading the container with items. Solution: Just remove the items from the container with Take All, close and re-open it and some items should re-appear (if Take All didn't get them all back.)
Bug: Picking up the Sigil Stone in an Oblivion plane doesn't do what it's supposed to: the player stays put, the area fills with white fog, and the gate doesn't close. Solution: For some unknown reason the Oblivion plane you're in loses its hook to the gate in Tamriel you used, best solution is if you are afflicted with this bug is to open your console and type in coc AnvilBay you'll end up in Anvil's bay. Also, this bug may be avoidable if you never reload while inside Oblivion planes and then go back into the same gate repeatedly. If you have to reload while in an Oblivion gate quit the game entirely and restart it to ensure that memory is properly flushed out.
Bug: Leveling up by hitting your horse or Peryite's thralls, or other things that don't fight back, hundreds of times can cause the game to lock up when saving. Solution: If you can't avoid power leveling like this, if you were hitting your horse, steal something worth 1 gold and pay the fine. If you were hitting Peryite's thralls or another NPC or creature, punch a guard and pay the fine. This seems to clear off the queued "events" which caused the bug.
Bug: You can't see the player marker and other markers on the local map Solution: If a mod alters ANYTHING at all in the cell of (3,3) in any worldspace it will cause this bug to happen; if a mod is causing this bug for you the best thing you can do is go through your mods and disable them one by one until you find the culprit and report this information to the author of the mod. Also this bug can happen when going through certain cells, but it's only temporary; no mods cause this one and there is no way to fix it either.
Bug: LOD water vanishes when moving from a child worldspace to the parent worldspace (eg. Imperial City). Solution: This only occurs on first gamesave load, reloading the gamesave (any gamesave will do) will stop the problem until you exit Oblivion then you'll have to do it again.
Bug: Removing and putting a dead NPC's items back into its inventory may cause them to duplicate if they were generated from a levelled list. Removing them and putting them back once more will cause Oblivion to crash. Solution: Just avoid putting NPC items back into their inventory if you don't want them; drop them instead.
Bug: Seemingly unexplainable crashes or other strange happenings... Solution: There are a few solutions you can try to solve these:
- Make sure ONLY valid DDS files (textures) are in the ArchiveInvalidation.txt; anything else such as entries for meshes can cause crashes or entries for textures that don't exist can cause the texture to disappear in-game (goes purple).
- Setting uGridsToLoad in the Oblivion.ini to anything higher than 5 will cause strangeness in-game (usually the landscape bouncing when the character moves)
- Don't save your game while in combat, more specifically while hitting or being hit by enemies as it can cause crashes on load of the save
- Don't use cracked Oblivion executables, they are notorious for causing instability
- Don't tweak graphic/sound etc. in the Oblivion.ini (pushing Oblivion beyond or below its limits), it has been linked to causing crashes
- Don't load a gamesave from in-game, always exit to the main menu and load from there or completely quit (Oblivion does not reset the current game state properly from the in-game load menu)
- Don't switch between Oblivion and other applications (ie using Alt-Tab if you're playing in fullscreen mode, even opening the command prompt first.) Windows will start paging Oblivion memory to disk, and it may stutter, lose FPS or crash shortly afterwards
- The NifSkope Team - big thanks for this very awesome tool that allowed us to fix many problems with the nif's in Oblivion.
- Wormheart - for reporting a multitude of bugs and fixing problems in a lot of nifs!
- phoenixamon - for fixing the UV mapping errors in 5 nifs.
- Canopus - for greatly improving UOP's setup batch files.
- mmmpld - for fixing problems with some nifs.
- Bomret - for fixing 39 normal maps which where incorrectly created.
- AlienSlof - for fixing the missing alpha on the Black & Burgundy Outfit's normal map.
- brash - for discovering what caused the Crash-On-Bow-Equip and the work around.
- Johnny - for his FathisFix mod.
- Mentalor - for the Stat Restore fix.
- dung_beetle - for the Mythic Dawn armor fix.
- Namegduf Live - for the Hermaeus Mora's soul trap fix.
- wsrowland - for some additional fixed lip sync files for the beggars.
- CessPitts - for fixing the invulnerable Mannimarco bug.
- Wildcard - for fixing errors with the Mages Guild Chorrol recommendation.
- dev_akm - for the Qarl's Texture Pack III/UOP compatibility patch.
- MasterLeo - for discovering the cause of Sigil Stones not closing Oblivion gates (although we can't fix it, it's helped plenty avoid it)
- newster123 - for cleaning up the custom race dialog audio, and reporting several bugs.
- Kaminari - for the first clue that enabled the tracking down the cause of UOP v2.2.0 causing previous saves to crash on load for a few people.
- Gothik - for beta-testing the UOP until the problem was isolated and confirmed fixed.
- esm - for reporting a multitude of bugs.
- wolferoo - for reporting a multitude of bugs.
- tru021 - for reporting a multitude of bugs.
- Tukog - for reporting a multitude of bugs.
- argochris - for reporting a multitude of bugs.
- khalim - for reporting a multitude of bugs.
- Ghogiel, XMarksTheSpot, Throttlekitty and everyone else at #TESModdersDen - for enduring Kivan's endless questions and always being helpful.
And finally a big thanks to everyone else who reported bugs or sent in bugged gamesaves.
Review by Galahaut
This mod is probably one of the most useful mods I'm using at the moment. It fixes a ton of things that I was either using individual mods to fix or things that hadn't been fixed at all yet. I obviously have not been able to test each and every fix yet, but so far, they have all worked as intended. There are also some problems I never experienced, so I can't tell if they are actually fixed. Anyway, I would definitely recommend using this mod, especially if you are encountering many of the problems on the list of fixes. Even if you are only experiencing a few of the issues, you could still benefit from this. There is pretty much absolutely no reason for not using this mod. Even though it has a high chance of conflicting with some of your mods because of the sheer quantity of its changes, simply load the Unofficial Oblivion Patch first in your mod order so that any conflicting mods can overwrite its changes. You'll lose some UOP fixes, but you'll be able to use both mods effectively this way.