Wizardry Mod

From Oblivion Mod Wiki

Jump to: navigation, search
Author: CoolDemon
Version: Gamma
Last Updated: May 27th, 2006
Download(s): FileFront

[edit] Introduction

Although Oblivion is a great game, I felt the game was somehow unbalanced for wizards. Players who try to play a pure magic user 'in character', should wear no armor and will try to cast the most powerful spells available. Unfortunately this is exactly the kind of gameplay the game discourages players from doing.

Originally, the more powerful a spell is, the relatively higher the magicka cost, resulting in insane high magicka cost at higher levels. Add to this the fact that magic spells travel relatively slow, causing many spells to miss their intended target, a pure wizard often has a magica shortage. Also many of the available spells in the game are not well designed, resulting in a lot of clutter in the spell lists. Another rather unbalanced feature of Oblivion is that the penalty for wearing armor is so low, it can effectively be neglected. This mod will try to fix all of these problems which will result in better gameplay.

[edit] Features

  • Spell cost now rises linear to spell power, resulting in much lower magicka cost for powerful spells.
  • Many of the existing spells have been increased for optimal effectiveness, resulting in more powerful spells at the same difficulty level.
  • Base travel speed of magic bolts is increased by 50%, making it easier to hit the intended target.
  • Magicka regeneration now relies exclusively on willpower and magic-regenerating abilities.
  • Greatly increased penalty for wearing armor. Note that these changes are effective for all NPCs, making NPC mages with no armor more difficult to fight and NPC mages with armor easier to fight.
  • Remove 50% magicka bonus on NPCs, to make combat more fair in comparison with player.
  • Modifies the maximum amount of potions a player or NPC can use: Novice 3, Apprentice 4, Journeyman 5, Expert 6, Master 7.

[edit] Technical notifications

  • The current version does not use any scripts and therefore does not require the user to take any special action to enjoy this mod.

[edit] Compatibility

Because this mod will alter most standard spells in the game, it will not be fully compatible with plugins which alter the same generic spells

The following settings have been altered:

  • fMagicCostScale *
  • fMagickaReturnBase *
  • fMagicProjectileBaseSpeed *
  • fMagicSpellLevelCostMult *
  • fMagicSpellLevelApprenticeMin *
  • fMagicSpellLevelJourneymanMin *
  • fMagicSpellLevelExpertMin *
  • iMagicMaxPotionsNovice *
  • iMagicMaxPotionsApprentice *
  • iMagicMaxPotionsJourneyman *
  • iMagicMaxPotionsExpert *
  • iMagicMaxPotionsMaster *
  • fNPCBaseMagickaMult *
  • fMagicArmorPenaltyMin *
  • fMagicArmorPenaltyMax *

[edit] Credits

Creator: CoolDemon

This is my first publicly available mod for Oblivion. If you have any questions or suggestions for this mod, you can contact me at (swvanswelm AT yahoo DOT com)

[edit] Reviews

[edit] Review by DarkDwarf

I just downloaded and played this mod with my most recent character. I had planned to devote this character completely to Magic and this mod made it much easier. Although I dislike mods and games that make it so if you wish to become a wizard you cannot wear armor, I thought that this mod made it fairly realistic: Allowing you to wear armor, but reducing the effectiveness. I am going to add this to the reccomended mods section. Good Job CoolDemon and keep modding!!

Personal tools

Toolbox