Unique Landscapes: Rolling Hills: Roland Jenseric's Farm
From Oblivion Mod Wiki
| Author: | Malachit |
| Version: | 1.3.2 |
| Last Updated: | May 13th 2009 |
| Requires: | Official Oblivion Patch 1.2.416 |
| Download(s): | TES Nexus, PES, 4shared (English and German Versions), TESInfo (German Version), Scharesoft (German Version), WoES (German Version)Wiwiland (French Version) |
| Note: This is part of the Unique Landscapes project. For FAQ, compatibility/general info and links to the other parts of the project, see Unique Landscapes. |
Contents |
[edit] Description
This plugin adds a Grass Hills environment between the Imperial City and Cheydinhal, complete with grazing sheep, a wheat field and a windmill.
Finally, after centuries of having to import food from neighboring provinces, the Imperial City has a farm relatively nearby. It happens to be north of the Blue Road, which connects the Red Ring Road with the village of Cheydinhal. Several farm buildings and fenced off pastures make Rolling Hills quite the idyllic agricultural dreamland. The farm workers are hard working, have schedules to keep, and have little time for idle chatter, so don't bug them too much. Otherwise, the Imperial City will not have enough food to feed the masses. And guess what? You are one of the masses!
The chickens were provided by Farmers Unite!. The mill and the remaining new models in the mod were created by RA II.
[edit] Screenshots
[edit] Important Notes
- All gates of Rolling Hills are driven by scripts; a few seconds after activating them they close by themselves.
- The barn cannot be entered by the player.
- The chickens don't have ingredients, thus you can leave them alive ;).
- You should avoid walking through the wheat fields, because this can result in a major performance hit. If you can't live with this, there also is a wheatless version in a separate .esp.
- As of verion 1.2, the mill got an interior. Prior to the update it is needed to leave the area of Rolling Hills and to create a new savegame. If after the update the NPC "miller" is missing, please deactivate the mod, make a new savegame and load that one after re-activating Rolling Hills.
[edit] Compatibility
Unique Landscapes: Ancient Yews, if installed, should be loaded prior to this mod.
[edit] Compatibility Patches
These patches make this mod compatible with various other mods. The non-UL mod has to be loaded first, then the UL mod and at last the patch.
- Belda Elysium: TES Nexus, PES
- Golden Arrow Archery: TES Nexus, PES
- Martigen's Monster Mod - More Wilderness Life plugin: TES Nexus, PES
- FCOM - More Wilderness Life plugin: TES Nexus
- CDM-Necromancy: TES Nexus
[edit] Changelog
[edit] 1.3.2
v1.3.2:
- 2 bushes removed
- 1 stone lowered
- Meshes optimized
- ESP cleaned
[edit] 1.3.1
- Corrected the landscape LOD mesh
[edit] 1.3
- Two additional exits
- Extensive adjustments for compatibility with Arrius Creek (still work-in-progress when this version of Rolling Hills was released)
- Improved chicken
- Improved meshes
- A few beautifications
- New distantLOD
- New loading screens
[edit] 1.2
- The mill can now be entered! Many new animations show the mechanics of a post mill in a realistic way. Have fun by playing around!
- The chickens got new animations, they can pick now! Big thanks to Farmers Unite!
[edit] 1.0.1
- Now a version without the wheat field is included.
[edit] 1.0
- Initial release








