Unique Landscapes: Colovian Highlands

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Author: Malachit
Version: 1.2.1
Last Updated: November 22nd, 2009
Requires: Official Oblivion Patch v1.2.416
Download(s): PES, TESInfo, 4shared (OMOD version)TESInfo (German Version), Scharesoft (German Version), Wiwiland (French Version) TES Alliance
Note: This is part of the Unique Landscapes project. For FAQ, compatibility/general info and links to the other parts of the project, see Unique Landscapes.

[edit] Description

A highly defensible trading post was built in the Colovian Highlands at the beginning of the first era and after Colovia was conquered. Rich Trade goods were brought from Hammerfell and even High Rock over the mountains to County Chorrol. But, because of the addition of a faster route to the port of Anvil and the border expansion in the year 1E 1029, the Colovian trading post became unimportant and was eventually forgotten.

More than one thousand years later, a group of smugglers discovered the expanded natural rock caves and started to use them as a resting place and hideout. Then the Thrassian plague broke out and more than half of Tamriels inhabitants died. The few surviving smugglers secured their loot with traps and left to find a cure. They planned to locate and identify their traps by certain noises and deactivate them, if and when they returned. They didn't return and the traps are still activated. No one knows if exploring the caves is worth the risk. All those who tried and lived to tell were unwilling to return to the caves and risk their lives again. They told of horrible Fluttering, biting animals and devious traps that reactivate themself when tripped. Do you have what it takes to reconquer the Colovian Highlands?

[edit] Screenshots

[edit] Changelog

  • v1.2.1:
    • xulcvhchrock045.nif was broken somehow and causing CTDs and has been corrected (done by Arthmoor)
  • v1.2:
    • Many meshes checked for collision problems.
    • Many meshes repaired for lack of tangent spaces. (Can cause crashes if missing)
    • All _far.nif meshes cleaned of all unnecessary data. For real this time.
  • v1.1.1:
    • removed two unnecessary entries from the .esp
    • stripped _far.nifs from unneeded data(done by Arthmoor).
  • v1.1:
    • Added LOD meshes and distantLOD data.
    • Darker dungeons.
    • Improved some meshes.
    • Improved performance.
    • Minor bugfixes.
    • A few landscape improvements.
  • v1.0:
    • Initial release.
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