Unique Landscapes: Blackwood Forest
From Oblivion Mod Wiki
| Author: | roobsi |
| Version: | 1.0.4 |
| Last Updated: | June 29, 2010 |
| Download(s): | TES Nexus TES Alliance |
| Note: This is part of the Unique Landscapes project. For FAQ, compatibility/general info and links to the other parts of the project, see Unique Landscapes. |
[edit] Description
This mod overhauls the southern half of the Blackwood, east and southeast of Leyawiin. It changes the area to a dense wood on moist ground, in consistence to the closeness of the swamps in the north. Lots of small creeks meander between the trees, leading to the south below the canopy of leaves, until they unite to a small stream that flows into the sea.
[edit] Media
[edit] Screenshots
[edit] Videos
Teaser trailer on YouTube
Teaser trailer 2 on YouTube
[edit] Compatibility Patches
These patches make this mod compatible with various other mods.
- Open Cities Reborn: TES Nexus
[edit] Changelog
- v1.04. (Arthmoor):
- Fixed the handling for Darkfathom Cave in Whom Gods Annoy.
- Removed two SI bushes that should not have been used.
- Optimized the script for the water mist effect so that it does not consume resources repeatedly enabling/disabling itself.
- No path grid had been placed in the interior of Miridith.
- v1.0.3 (Vorians):
- Removed some more redundant cell edits. Now compatible with Fort Akatosh Redux.
- v1.0.2 (Vorians):
- Removed some redundant cell edits.
- v1.0.1:
- Fixed Oblivion gate.
- Fixed floating objects.
- v1.0.0:
- Initial public release.
