From Oblivion Mod Wiki
| Note: This is part of the Unique Landscapes project. For FAQ, compatibility/general info and links to the other parts of the project, see Unique Landscapes.
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[edit] Description
This is the first in a series of UL mods designed to be a total conversion of the beaches of our beloved Cyrodiil. The Lost Coast overhauls the entire area north of Anvil, and divides it into three regions: The Anvil Cliffsides, The Lost Coast, and Oyster Bay. The Anvil Cliffsides are large, stout cliffs that reach from Anvil to Crowhaven. It features a large, tall rock, known as Beacon Rock, along with a very extensive history of the Rock. The Lost Coast is a stretch of long, wide beaches, littered with driftwood and occasional rocks. Even though they are wide open, they portray a sense of solitude and seclusion, hence the name. Oyster Bay is an old oyster farming town, long since ruined. Of course, there is a good piece of history to go along with it, but it is (of course) featured in the mod as a series of books and journals. Don't get creeped out by the solitude and loneliness of Oyster Bay. After all, it is only a ghost-town. Or is it "just a ghost-town"? Go visit it and you decide...
[edit] Screenshots
[edit] Compatibility Patches
These patches make this mod compatible with various other mods. The non-UL mod has to be loaded first, then the UL mod and lastly the patch.
[edit] Credits
- Phitt - Awesome fireflies and driftwood
- GlasMond - Additional Interiors
- Addiktive - the founder of UL
- Cthulhu and Yzerman - kept me sane
- UL team - Tech support and beta testing
- Aberneth - Creator of this mod
- Bethsoft - Oblivion/ Oblivion Construction Set
- Niftools - well, nif tools.
[edit] Changelog
- v1.6.4:
- Found and disabled a further 1120 rocks buried under the landscape, out of view. Should again provide a small boost to performance.
- Removed all edits to 14 cells along the edges which didn't need editing. Should reduce the number of other mods likely to conflict.
- Made the cliffs Visible When Distant by providing unique rock NIFs and _Far NIFs. Requires TES4LODGen to see the difference. _Far NIFs generated by Arthmoor.
- v1.6.3:
- Found and disabled numerous rocks which were buried under the landscape, out of view. Should provide a small boost to performance.
- Removed all edits from cells at X -49 as there was a lot of stripped material which was not replaced. Helps with compatibility issues as well.
- Patches for Sousmarin Manor and Anvil Bay Expansion are now entirely obsolete.
- More path grid fixes, especially around Crowhaven.
- v1.6.2
- Fixed broken path grids in several cells.
- Improved path grid compatibility with Knights of the Nine.
- v1.6.1
- Fixed a major bug that broke the last of the Thieves Guild quests.
- Fixed (hopefully) the last translation bugs.
- v1.6
- Translation fixes.
- Pathgrid fixes.
- Multiple minor bug fixes (by cthulhu314).
- v1.5
- Added Interiors (by GlasMond).
- Cleanup (by cthulhu314).
- v1.4
- KOTN fix.
- Land expansion/refinement.
- v1.2b
- Minor bug fixes.
- Many Floating objects dealt with.
- v1.2a
- Many design flaws fixed.
- Major changes to Oyster Bay.