Unique Landscapes: Beaches of Cyrodiil: Lost Coast

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Author: aberneth
Version: 1.6.2
Last Updated: July 11th, 2009
Requires: Official 1.1 patch
Download(s): TES Nexus, PES, 4shared, TESInfo (German Version), Scharesoft (German Version)
Note: This is part of the Unique Landscapes project. For FAQ, compatibility/general info and links to the other parts of the project, see Unique Landscapes.

Contents

[edit] Description

This is the first in a series of UL mods designed to be a total conversion of the beaches of our beloved Cyrodiil. The Lost Coast overhauls the entire area north of Anvil, and divides it into three regions: The Anvil Cliffsides, The Lost Coast, and Oyster Bay. The Anvil Cliffsides are large, stout cliffs that reach from Anvil to Crowhaven. It features a large, tall rock, known as Beacon Rock, along with a very extensive history of the Rock. The Lost Coast is a stretch of long, wide beaches, littered with driftwood and occasional rocks. Even though they are wide open, they portray a sense of solitude and seclusion, hence the name. Oyster Bay is an old oyster farming town, long since ruined. Of course, there is a good piece of history to go along with it, but it is (of course) featured in the mod as a series of books and journals. Don't get creeped out by the solitude and loneliness of Oyster Bay. After all, it is only a ghost-town. Or is it "just a ghost-town"? Go visit it and you decide...

[edit] Screenshots

[edit] Compatibility Patches

These patches make this mod compatible with various other mods. The non-UL mod has to be loaded first, then the UL mod and lastly the patch.

[edit] Credits

  • Phitt - Awesome fireflies and driftwood
  • GlasMond - Additional Interiors
  • Addiktive - the founder of UL
  • Cthulhu and Yzerman - kept me sane
  • UL team - Tech support and beta testing
  • Aberneth - Creator of this mod
  • Bethsoft - Oblivion/ Oblivion Construction Set
  • Niftools - well, nif tools.

[edit] Changelog

[edit] 1.6.2

  • Fixed broken path grids in several cells.
  • Improved path grid compatibility with Knights of the Nine.

[edit] 1.6.1

  • fixed a major bug that broke the last of the Thieves Guild quests
  • fixed (hopefully) the last translation bugs

[edit] 1.6

  • Translation fixes
  • Pathgrid fixes
  • Multiple minor bug fixes (by cthulhu314)

[edit] 1.5

  • Added Interiors (by GlasMond)
  • Cleanup (by cthulhu314)

[edit] 1.4.1

  • Cleanup (by cthulhu314)

[edit] 1.4

  • KOTN fix
  • Land expansion/refinement

[edit] 1.3A

  • ESP cleaned

[edit] 1.2B

  • Minor bug fixes
  • Many Floating objects dealt with

[edit] 1.2A

  • Many design flaws fixed
  • Major changes to Oyster Bay

[edit] 1.1A

  • Emergency Bug Fix

[edit] 1.0R

  • Initial Release

[edit] 1.0B

  • Private Beta. small bugs fixed (I.E. Floating Rocks)
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