Unique Landscapes: Beaches of Cyrodiil: Lost Coast

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Author: aberneth
Version: 1.6.4
Last Updated: March 13th, 2010
Requires: Oblivion v1.2.0416
Download(s): TES Nexus, PES, 4shared, TESInfo (German Version), Scharesoft (German Version)
Note: This is part of the Unique Landscapes project. For FAQ, compatibility/general info and links to the other parts of the project, see Unique Landscapes.

Contents

[edit] Description

This is the first in a series of UL mods designed to be a total conversion of the beaches of our beloved Cyrodiil. The Lost Coast overhauls the entire area north of Anvil, and divides it into three regions: The Anvil Cliffsides, The Lost Coast, and Oyster Bay. The Anvil Cliffsides are large, stout cliffs that reach from Anvil to Crowhaven. It features a large, tall rock, known as Beacon Rock, along with a very extensive history of the Rock. The Lost Coast is a stretch of long, wide beaches, littered with driftwood and occasional rocks. Even though they are wide open, they portray a sense of solitude and seclusion, hence the name. Oyster Bay is an old oyster farming town, long since ruined. Of course, there is a good piece of history to go along with it, but it is (of course) featured in the mod as a series of books and journals. Don't get creeped out by the solitude and loneliness of Oyster Bay. After all, it is only a ghost-town. Or is it "just a ghost-town"? Go visit it and you decide...

[edit] Screenshots

[edit] Compatibility Patches

These patches make this mod compatible with various other mods. The non-UL mod has to be loaded first, then the UL mod and lastly the patch.

[edit] Credits

  • Phitt - Awesome fireflies and driftwood
  • GlasMond - Additional Interiors
  • Addiktive - the founder of UL
  • Cthulhu and Yzerman - kept me sane
  • UL team - Tech support and beta testing
  • Aberneth - Creator of this mod
  • Bethsoft - Oblivion/ Oblivion Construction Set
  • Niftools - well, nif tools.

[edit] Changelog

  • v1.6.4:
    • Found and disabled a further 1120 rocks buried under the landscape, out of view. Should again provide a small boost to performance.
    • Removed all edits to 14 cells along the edges which didn't need editing. Should reduce the number of other mods likely to conflict.
    • Made the cliffs Visible When Distant by providing unique rock NIFs and _Far NIFs. Requires TES4LODGen to see the difference. _Far NIFs generated by Arthmoor.
  • v1.6.3:
    • Found and disabled numerous rocks which were buried under the landscape, out of view. Should provide a small boost to performance.
    • Removed all edits from cells at X -49 as there was a lot of stripped material which was not replaced. Helps with compatibility issues as well.
    • Patches for Sousmarin Manor and Anvil Bay Expansion are now entirely obsolete.
    • More path grid fixes, especially around Crowhaven.
  • v1.6.2
    • Fixed broken path grids in several cells.
    • Improved path grid compatibility with Knights of the Nine.
  • v1.6.1
    • Fixed a major bug that broke the last of the Thieves Guild quests.
    • Fixed (hopefully) the last translation bugs.
  • v1.6
    • Translation fixes.
    • Pathgrid fixes.
    • Multiple minor bug fixes (by cthulhu314).
  • v1.5
    • Added Interiors (by GlasMond).
    • Cleanup (by cthulhu314).
  • v1.4.1
    • Cleanup (by cthulhu314).
  • v1.4
    • KOTN fix.
    • Land expansion/refinement.
  • v1.3a
    • ESP cleaned.
  • v1.2b
    • Minor bug fixes.
    • Many Floating objects dealt with.
  • v1.2a
    • Many design flaws fixed.
    • Major changes to Oyster Bay.
  • v1.1a
    • Emergency Bug Fix.
  • 1.0r
  • Initial Release
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