The Elder Council -Temple of the One
From Oblivion Mod Wiki
|Last Updated:||May 19 2010|
|Requires:||Oblivion 1.2.416, CURP V2.2, Shivering Isles|
|Download(s):||The Guild (http://www.theengineeringguild.co.uk/downloads.php?do=file&id=23)|
 About TEC - Temple of the One.
This mod should be considered an optional part of the Elder Council Mod but will work perfectly ok on its own. The mod restores the Temple of the one after the main plot ends and adds a little background story and a new order of monks that travel around Cyrodiil taking the word of Akatosh with them and healing the faithful in Martin Septim's name. They are based at the restored Temple of the one and there is always one of these new Monks in the new Temple.
The quest starts and ends automatically a few weeks after the main quest ends and provides useful background stories for quests I plan to add to the Elder Council mod later on.
This mod fully supports the Kvatch Aftermath Necromancer Guild Crypt features and the infamy support is designed to be balanced against the Elder Councils Legion Corruption feature added in 1.1 of Tec. Between the two mods, you could play a corrupt legioneer now.
This mod represents a difficult workaround for a heavily edited plot area used in the main quest and is 10 times more likely to conflict with mods because fixing up ruined buildings in the Oblivion is a very popular past time for mod makers. So I have separated this from the main Elder Council Mod to give the players a choice in Temple Restoration mods. Had I built this in to the Elder Council mod, any player that wanted the Palace revamp would have been forced to use my temple upgrade as well and that is not what the Cyrodiil Upgrade is about. Its all about choice and this is part of the choice I offer players.
Thank you to my supporters.
This mod is a thank you to the thousands of fans of my work that sent me messages of support.
So enjoy this thank you mod, you really do deserve it.