Talk:Main Page
From Oblivion Mod Wiki
| Note: Due to persistent vandalism this discussion page has had to be semi-protected, thus anonymous editors are unfortunately no longer able to edit it. If you wish to edit this page please create an account or log in if you already have one. Apologies for any inconvnience caused. |
| All of the discussions prior to November 14th, 2006 have been moved to Talk:Main Page/Archive 1. |
| All of the discussions prior to June 20th, 2007 have been moved to Talk:Main Page/Archive 2. |
Contents |
Are there still people here?
I just keep wondering... Pages keep being vandalized and the ip's aren't banned. Roguelike
maybe some Sysop should protect this page for registered users only. --88.217.45.130 19:16, 27 January 2008 (EST)
- Banning users wont really do much. They'll just switch IPs. Previously the blacklist worked pretty well, but these guys use a method that defeats it. Because of that I'm going to move on to a captcha system, which will hopefully catch all of the bots. You can have certain user groups exempt, and also make it so that posts without links don't have to go through the captcha. (Although that'll be like any post with someone editing/adding a mod.) But really we can just place the actually active users in a different user group that's exempt. Since no one likes to have to enter a captcha all the time. I wanted to do this days ago, but I hit a bump with my host. I've decided that we've got enough problems with this host to justify a move. I contacted them like four-five days ago about a backup and they *still* haven't gotten it to me. I'll want a bit longer before I take further action, because previously they've been really slow. Once we move & get everything going we shouldn't have a problem with spam. But until then it'll be pretty bad and there's not much we can do about it. Also, thanks for helping us out with the spam problem, Rogue. It's really appreciated. -Vhaeos 21:46, 27 January 2008 (EST)
I don't know if this would help or not on this wiki, but on Wikipedia they use numerous bots to constantly search for vandalism and undo it. For example, http://en.wikipedia.org/wiki/User:ClueBot. The code for ClueBot is even posted there. -Aileron 14:52, 28 January 2008 (EST)
Welcome Back!
Welcome back to the community!
I will help with what I can. What needs to be done at this stage? Besides catching up of course :P --Ashakanar
- Besides updating/fixing old pages and adding new ones, participating in some of the discussions we're having would be helpful. There are a few discussions going on right now on the discussion page of the Mods category, the houses category, and some other places. Additionally, spreading the word about the Wiki (not by spamming or anything, of course) would be really helpful. One idea we've been using so far is to contact the authors of new mods we add, telling them that we have added their mod and they are welcome to come update it, change it, make additions, etc. Also, on my talk page, I have a few projects listed (mostly for my own organizational purposes), but you're welcome to help with them. They are all related to fixing the old pages, though, so they are just more focused things to work on. -Galahaut 16:45, 19 July 2007 (EDT)
Couldn't find any other current discussion, so I'll put it here. Thank you Vhaeos, for getting this site back up! I was losing hope, but so glad the site has been completely recovered and is intact. --Tom Supergan 07:44, 24 October 2007 (EDT)
Make new threads?
Well, with the wiki just getting back, and it being gone so long, tons of links to The Elder Scrolls Forums are broken. Most, infact. This got me thinking, should we attempt to ressurect the threads at The Elder Scrolls Forums? I'm afraid just the sheer amount of dead links here will make it seem almost spammy. However, this could be a great way to help the site grow once it launches, as we could 'plug' OblivionModWiki.com everytime we made a thread. Wouldn't be required or anything, of course. Just an idea to help the site grow. Anyway, your thoughts are appreciated. -Vhaeos 07:52, 20 June 2007 (EDT)
- I'm not sure that's such a good idea. It would seem a bit spammy, especially if we start reviving threads for stuff that was created so long ago. Galahaut 08:02, 20 June 2007 (EDT)
- Yeah, that's kind of what I was thinking, too. Especially if we were to even do a quarter of the dead links that we've probably got. Probably better to just start going through all of the posts and removing the dead links. However, we should probably start using the {{Missing Links}} template more. Not really sure it'd be needed for every single dead link, though. Would be kind of excessive. -Vhaeos 08:08, 20 June 2007 (EDT)
- I think we shouldn't worry too much about threads for old mods, and only using the Missing Links template if a download is missing, or if new mods are missing a thread. Galahaut 08:15, 20 June 2007 (EDT)
- Yeah, that's kind of what I was thinking, too. Especially if we were to even do a quarter of the dead links that we've probably got. Probably better to just start going through all of the posts and removing the dead links. However, we should probably start using the {{Missing Links}} template more. Not really sure it'd be needed for every single dead link, though. Would be kind of excessive. -Vhaeos 08:08, 20 June 2007 (EDT)
Need help with the mod template.
Was just about to add a mod, when I realized that the requires thing in the mod template doesn't work properly yet. What we were wanting to do was make it so that if an entry in the template was blank, then it wouldn't show up. Still would like to do that, actually. If anyone here knows how we could go about doing that, please come forward, it'd be quite helpful. -Vhaeos 11:05, 20 June 2007 (EDT)
- Hmm. I think it might be possible to fix this using the Parser Functions extension. Galahaut 12:18, 20 June 2007 (EDT)
- Alright, I've installed the parser fuction extension. Please tell me if it works out. -Vhaeos 01:56, 21 June 2007 (EDT)
- Okay, I'll see what I can do. Galahaut 07:45, 21 June 2007 (EDT)
- Using the Parser Functions, I was able to get the Requires: field to only display if the parameter is defined. Should we do this for the other fields as well? Galahaut 08:01, 21 June 2007 (EDT)
- Yeah, that'd probably be for the best. We also need to go through the other templates and apply it there. Thanks a ton for fixing this, really happy we could get it resolved pre-launch. -Vhaeos 08:05, 21 June 2007 (EDT)
- Using the Parser Functions, I was able to get the Requires: field to only display if the parameter is defined. Should we do this for the other fields as well? Galahaut 08:01, 21 June 2007 (EDT)
- Okay, I'll see what I can do. Galahaut 07:45, 21 June 2007 (EDT)
- Alright, I've installed the parser fuction extension. Please tell me if it works out. -Vhaeos 01:56, 21 June 2007 (EDT)
Templates.
Just noticed that since we've included the information about the templates inside of the templates themselves, that now they 'cause a bunch of extra whitespace whenever you use them. Because of that, I was thinking that maybe we should move the descriptions into the tutorial section and out of the template its self. I understand why it's good to have the description on the template its self, but, it does cause kind of a lot of white space. Is there any way to solve this besides removing the description from the template? /edit Almost forgot to thank Galahaut for doing the whole template/tutorial thing in the first place. Thanks. -Vhaeos 13:17, 5 July 2007 (EDT)
- Oh, that's odd. I didn't notice that. I'll look around the MediaWiki documentation to see if there is any method to stop that blank space. If I can't find one, then we can just move the syntax/instructions stuff to that tutorial. Galahaut 14:51, 5 July 2007 (EDT)
- Couldn't really find anything. I'll start moving the instructions. Galahaut 14:58, 5 July 2007 (EDT)
- Okay, cleared all the templates and rewrote the Mini-Templates tutorial to include the syntax and instructions for each of the templates. I also rewrote the 1st tutorial (adding a mod) a bit, because some of the information was a bit confusing or outdated. Galahaut 15:22, 5 July 2007 (EDT)
BethBlog
Looks like Gstaff picked up the news from Planet Elder Scrolls. -Galahaut 23:29, 22 July 2007 (EDT)
- Fantastic! :D --MiSP 14:17, 23 July 2007 (EDT)
Large page, time to archive?
When editing this page, I get the message WARNING: This page is 41 kilobytes long; some browsers may have problems editing pages approaching or longer than 32kb. Please consider breaking the page into smaller sections. Should we archive again? --MiSP 05:10, 13 August 2007 (EDT)
- Yes, I think so. Additionally, a lot of these discussions are simply very old/outdated/no longer applicable. Archiving now. -Galahaut 14:47, 13 August 2007 (EDT)
- Okay, done. I left all discussions since the relaunch here, and moved everything else to Talk:Main_Page/Archive 2. -Galahaut 14:52, 13 August 2007 (EDT)
Vandalism
Nuff said. Can anything be done? --MiSP 09:14, 16 August 2007 (EDT)
- Nothing at all, sadly enough. Apart from banning him. -Vhaeos 11:23, 16 August 2007 (EDT)
- That doesn't work, obviously. :-\ --MiSP 13:06, 16 August 2007 (EDT)
TESSource Domain Change
TESSource.net is now TESDB.com. Dark0ne says that, for now, old domain links will redirect correctly, but cannot guarantee that that will last. If it doesn't last, we better figure out a way to do mass changes. Here is the announcement. -Galahaut 10:19, 7 September 2007 (EDT)
- ...and so the (hopefully) final version emerges as TES Nexus. --MiSP 11:09, 26 September 2007 (EDT)
- Oh, yeah, forgot to update this. So far, old links do not redirect to the new site, although Dark0ne did mention that he may setup some sort of redirect from the old domains, but did not provide more specific information about the redirection. In the meantime, file links from TESSource (/files/file.php?id=####) are now /downloads/file.php?id=#### on TESNexus. -Galahaut 17:31, 26 September 2007 (EDT)
- Wouldn't the best bet be to include download IDs instead of download links in the template, and have the template make the links based on the IDs? This would solve all further problems with this, because we'd only need to change the template, and everything should be updated. We could supply an option for TES Nexus download ID and PES download ID (those are the major sites, of course we can add more), and then have another line called "other download links", where any other download links could go. Example:
- Oh, yeah, forgot to update this. So far, old links do not redirect to the new site, although Dark0ne did mention that he may setup some sort of redirect from the old domains, but did not provide more specific information about the redirection. In the meantime, file links from TESSource (/files/file.php?id=####) are now /downloads/file.php?id=#### on TESNexus. -Galahaut 17:31, 26 September 2007 (EDT)
- | author =Carel de Winter
- | threads =
- | version =1.3
- | updated =June 10th, 2007
- | requires=Official 1.1 patch
- | TESNexusID=11458
- | PESID=2930
- | download=4shared, Multimediaxis (German Version), Scharesoft (German Version)
- instead of
- | author =Carel de Winter
- | threads =
- | version =1.3
- | updated =June 10th, 2007
- | requires=Official 1.1 patch
- | download=TES Source, PES, 4shared, Multimediaxis (German Version), Scharesoft (German Version)
- | author =Carel de Winter
- (taken from Unique Landscapes: Ancient Yews)
- The TESNexusID and PESID would then be converted through the template to the correct links. I say that if we have to go through all the links, let's make it so it won't happen again. Any thoughts? --MiSP 11:01, 28 September 2007 (EDT)
- Oh, sorry I missed this. I'd be happy to update the template with this change, but I really have no motivation (or time, really) to help out with the mass changes again. If you'd like to go ahead with this, I'll make the change. -Galahaut 19:07, 4 October 2007 (EDT)
- If you make the change, then I'll begin going through pages when I have the time for it, sure. =) I'd say that TES Nexus should be the first link (if present), then PES (also if present), and then the other download links (TES Nexus first since that's the more good-natured of the two former concerning registration). The download links should be placed at the same line (not separate lines for TES Nexus and PES). Think you can pull it off? Also, should we name the TESNexusID parameter something more neutral/universal (e.g. TESID), to take into account further domain changes? Or would it be easy to do a mass search-and-replace from TESNexusID to e.g. TESBaseID in the template of all the mod pages if that should be necessary? --MiSP 16:36, 25 October 2007 (EDT)
- I'll have to refresh my memory of the template coding, but it shouldn't be too difficult to make this change. The new template line will, of course, not display anything unless it used, so the transition to using it will not cause any problems with mod entries not making use of the new line yet. By the way, it seems that, at least for now, old TESSource links redirect appropriately to the new TESNexus links, so there are no major problems for now. That doesn't mean we shouldn't get to work on updating the links though, because the redirect may not last forever.
- If you make the change, then I'll begin going through pages when I have the time for it, sure. =) I'd say that TES Nexus should be the first link (if present), then PES (also if present), and then the other download links (TES Nexus first since that's the more good-natured of the two former concerning registration). The download links should be placed at the same line (not separate lines for TES Nexus and PES). Think you can pull it off? Also, should we name the TESNexusID parameter something more neutral/universal (e.g. TESID), to take into account further domain changes? Or would it be easy to do a mass search-and-replace from TESNexusID to e.g. TESBaseID in the template of all the mod pages if that should be necessary? --MiSP 16:36, 25 October 2007 (EDT)
- Oh, sorry I missed this. I'd be happy to update the template with this change, but I really have no motivation (or time, really) to help out with the mass changes again. If you'd like to go ahead with this, I'll make the change. -Galahaut 19:07, 4 October 2007 (EDT)
- The TESNexusID and PESID would then be converted through the template to the correct links. I say that if we have to go through all the links, let's make it so it won't happen again. Any thoughts? --MiSP 11:01, 28 September 2007 (EDT)
- On the topic of naming, I was thinking we could just name them something like "ID1", "ID2", etc. and then have them defined (ID1=TESNexus, ID2=Planet Elder Scrolls, etc.) in the usage tutorial. This would defeat any problems caused by name changes, and we could even switch them around if needed (for example, if a site permanently died). -Galahaut 17:02, 25 October 2007 (EDT)
- Yeah, that sounds like a pretty good idea. We've just got to make it well known in the tutorial. -Vhaeos 18:33, 25 October 2007 (EDT)
- Well, started some work. I've made a template that can translate IDs into TESNexus and Planet Elder Scrolls links, but I'm having some trouble getting both of those on the same line, as well as the originally functioning "downloads" template entry. I'm giving up for tonight, because I'm tired and I was doing this update without first brushing up on the template functions. I'll try again tomorrow after I've done some reading. Anyone is of course welcome to try with the template I've started. It is located at Template:ModTest, and you can use Test to see the changes. -Galahaut 20:41, 25 October 2007 (EDT)
- Hmm. Kind of stuck. I have a feeling I'm just getting lost in the nested syntax, but I can only seem to get one link to show on the same line, not both (and I haven't even gotten to adding in support for the original system of adding downloads). -Galahaut 11:35, 27 October 2007 (EDT)
- Well, started some work. I've made a template that can translate IDs into TESNexus and Planet Elder Scrolls links, but I'm having some trouble getting both of those on the same line, as well as the originally functioning "downloads" template entry. I'm giving up for tonight, because I'm tired and I was doing this update without first brushing up on the template functions. I'll try again tomorrow after I've done some reading. Anyone is of course welcome to try with the template I've started. It is located at Template:ModTest, and you can use Test to see the changes. -Galahaut 20:41, 25 October 2007 (EDT)
- Yeah, that sounds like a pretty good idea. We've just got to make it well known in the tutorial. -Vhaeos 18:33, 25 October 2007 (EDT)
- On the topic of naming, I was thinking we could just name them something like "ID1", "ID2", etc. and then have them defined (ID1=TESNexus, ID2=Planet Elder Scrolls, etc.) in the usage tutorial. This would defeat any problems caused by name changes, and we could even switch them around if needed (for example, if a site permanently died). -Galahaut 17:02, 25 October 2007 (EDT)
(outdent)How about this? And for an example, this? If that meets with your approval I can sic my UESP bot onto the job of switching to the new IDs. That would obviously run under my account unless you'd prefer I set up another one to which you could give bot status. Let me know if that's something you would like me to do. –Rpeh•T•C•E• 11:45, 25 March 2008 (EDT)
- I feel like kind of a dick for switching my opinion like this after saying that it was a good idea a few months ago.. but, I'm thinking that incorporating a download ID will cause some unnecessary confusion. Sites switching their names hardly ever happens, and it seems even more unlikely that PES/TESNexus will change in the future. It also locks in the formatting a bit. Really sorry that you both spent that time on the template. (Also, thanks.) If anyone still wants this to happen then feel free to bring up reasons why you think it should be done - especially since all of the work is done. Maybe I'm not thinking it through right. But as for your bot Rpeh.. that could certainly solve the TESSource domain name change problem.. I'll leave you a message on your discussion page. -Vhaeos 22:04, 26 March 2008 (EDT)
- Okay, not a problem. After a few teething troubles with code to undo the ones I'd already done (whoops!) it's running now and will update all the tessource.net links to tesnexus.com. It'll take quite a while to run... One advantage of bots is that if this needs changing again it's easy to do. –Rpeh•T•C•E• 06:40, 27 March 2008 (EDT)
Confirm email button/script broken?
I tried to confirm my email address in my preferences and got this error message: Could not send confirmation mail. Check address for invalid characters. Mailer returned: Failed to connect to mailserver at "localhost" port 2525, verify your "SMTP" and "smtp_port" setting in php.ini or use ini_set(). I don't think the problem is invalid characters in my email address... -Aileron 15:12, 28 January 2008 (EST)
- It's our host, it'll hopefully just work on the next host, and if it doesn't - I'll try to resolve the problem. -Vhaeos 17:03, 28 January 2008 (EST)
- The move to the new host has fixed the problem, I think. -Vhaeos 21:38, 26 March 2008 (EDT)
Page Protection
I was just wondering why such a heavily used page such as this is not protected, it has had a lot of vandalism and I personally, feel that only adminsitrators should have much need to edit it. Volanaro 14:19, 25 March 2008 (EDT)
- You're editing it right now. ;) I think that discussion on the main page is one of the more important pages on the wiki to be totally open to editing. Hopefully the captcha will help with the bots.. which are seemingly what's hitting this page so hard. -Vhaeos 23:45, 26 March 2008 (EDT)
Sorry i should have been more specific, I meant the article, not the talk page. Volanaro 06:47, 27 March 2008 (EDT)
Dagoth Ur, Mad God
In case you didn't already know, this user has been banned from both UESP and the Elder Scrolls Wiki for persistently making pages without any relevance to the sites. I see he's now beginning to do the same over here and you might want to consider taking the same action. –Rpeh•T•C•E• 06:45, 29 March 2008 (EDT)
Image upload problem?
I just tried to upload a couple of images for a new mod and got the following error: "Warning: mkdir() [<a href='function.mkdir'>function.mkdir</a>]: Permission denied in /home/oblivion/public_html/includes/GlobalFunctions.php on line 1695". Is there a problem with image uploads following the server move? –Rpeh•T•C•E• 12:37, 29 March 2008 (EDT)
- Still having a problem. I assume it's not just me? –Rpeh•T•C•E• 05:57, 31 March 2008 (EDT)
- Somehow this post slipped past me. Fixed the problem though, the permissions weren't setup right. Sorry about that. -Vhaeos 23:35, 31 March 2008 (EDT)
