TES4FILES
From Oblivion Mod Wiki
| Author: | MentalElf |
| Thread(s): | Official Elder Scrolls Forum |
| Version: | 3.32 |
| Last Updated: | February 6th 2009 |
| Requires: | Oblivion. |
| Download(s): | TESNexus, MentalElf's Page |
[edit] Description
TES4FILES is a tool that packages a mod for you, all you do is tell it what ESM/ESP file to package and *poof* all the files are copied into a subdirectory suitable for zipping or raring up and sending off... !
When you select a mod and "export", TES4FILES creates a subdirectory where it is located on disk by the name of the module (without the esm/esp suffix) and puts all the files needed for the mod in their respective places. Upon completion of the export, if you look in the subdirectory, you will find the _log.txt file _error.txt file and the subdirectory Data. All messages are in the _log.txt file, only error messages are in the _error.txt file, and all exported files are in the Data subdirectory.
This tool is for packaging all files in a Oblivion Mod, or uninstalling a Oblivion Mod. To automate the tedius work of tracking what files belong to a mod. Now you can add files to your working Oblivion area with abandon, and know that when it's time to package your work, only those files actually required by the mod will be included in the released archive.
| Note: It does not currently support game replacers, like replacement textures, etc that overwrite game versions. Since it uses the esp to determine what files to grab, in addition to the "sound/voice/your_mod.esp/" directory, these replacement type items go unnoticed.
The stored information in TES4FILES for the system data is Oblivion patched 1.1 Therefore this should be the working status of your Oblivion area. |
You have the ability to make a BSA archive of your mod! Note that some NIF files will have texture path(s) using forward slash. These don't work in BSA form. Click "[x] FixNIF" to automatically fix any NIFs that have this problem.
[edit] History
- V3.32
Fixed shared normal map file copy.
- V3.3:
Support for Fallout3 (Beta) was added.
- V3.2:
Fixed finding shared normal maps.
- V3.1
Added scanning _far.nif for textures.
- V3.0
Many speed up improvements, added feature of being able to generate BSA without copying the subdirectory files as well.
- V2.81
Added check box for turning off grabbing LOD files, as requested
- V2.8
Kill evil LOD grabbing bug that was introduced in 2.5, it would grab every Tamriel whatnot if you had those system files unpacked in the distantlod folder.
- V2.77
Execution speed improvement was made.
- V2.76
Added feature that allows generation of non-compressed BSA files, by request.
- V2.71
Fixed bug where books images that specify height/width would be grabbed incorrectly and not found.
- V2.7
Added is the feature of grabbing "_far" nif files.
- V2.65
Added feature to allow packing a group of esp files with a master esm into a single BSA. The name of the BSA is the file name of the first file in alphabetical order with .bsa suffix. So if this is a problem it is needed to play some games renaming the ESPs so that a core ESP that is always used appears first alphabetically (NOT the ESM first... that does not work I've tried it), and the ESM last.
- V2.5
Added support for LOD or distant land grabbing. This includes grabbing the lod, nif, and dds LOD files.
See full change log Here

