Revealed Classes

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Author: chuckybob
Thread(s): Nexus Forums
Version: 1.1
Last Updated: March 30th, 2006
Download(s): TES Nexus, GameSpot

[edit] Description

This mod makes previously hidden and NPC-only classes playable.

[edit] Classes

[edit] Commoner

Ordinary citizens of the Empire, they are equally ill-suited for all endevours.

  • Personality, Endurance (Stealth)
  • Mercantile, Armorer, Alchemy, Acrobatics, Blunt, Hand to Hand, Speechcraft

[edit] Conjurer

These sorcerers prefer to use magic to summon beings to fight alongside them or for them.

  • Willpower, Intelligence (Magic)
  • Conjuration, Mysticism, Alteration, Destruction, Blade, Heavy Armor, Sneak

[edit] Dark Mage

Trained in the dark arts, these magic users prefer the power of the profane to the arcane.

  • Intelligence, Willpower (Magic)
  • Destruction, Alteration, Restoration, Illusion, Mysticism, Conjuration, Alchemy

[edit] Farmer

Humble citizens of the outlying areas, farmers are well fit for physical combat, but lack experience with weapons.

  • Personality, Endurance (Combat)
  • Speechcraft, Athletics, Blade, Block, Blunt, Hand to Hand, Marksman

[edit] Guard

Guards uphold law and order in Tamriel by virtually any means necessary.

  • Strength, Endurance (Combat)
  • Sneak, Athletics, Blade, Block, Blunt, Marksman, Heavy Armor

[edit] Herald

Traveling the Empire to deliver news of the latest events, they are well versed in the ways of the townsfolk.

  • Personality, Intelligence (Combat)
  • Mercantile, Light Armor, Blade, Speechcraft, Security, Hand to Hand, Athletics

[edit] Herder

Keeping track of livestock in the wild requires more then a curved staff. Herders must be masters of taking out more powerful opponents without risk to themselves or their flocks.

  • Agility, Endurance (Stealth)
  • Sneak, Athletics, Blade, Restoration, Acrobatics, Marksman, Light Armor

[edit] Hunter

Experts learned in tracking and hunting wild beasts, they have gained some of the attributes of their prey.

  • Agility, Speed (Stealth)
  • Blade, Athletics, Restoration, Acrobatics, Sneak, Marksman, Light Armor

[edit] Merchant

Common folks who make a living out of buying and selling goods. They possess some fighting skills, though mainly for self-defence.

  • Strength, Personality (Stealth)
  • Armorer, Security, Blade, Block, Restoration, Mercantile, Speechcraft

[edit] Necromancer

After years of secretive study in the art of undeath, necromancers have learned to control the corpses of others to do their will.

  • Intelligence, Willpower (Magic)
  • Conjuration, Restoration, Destruction, Alteration, Athletics, Blunt, Sneak

[edit] Noble

The privileged upper class of Tamriel, they are well versed in etiquette as well as combat.

  • Personality, Luck (Combat)
  • Mercantile, Athletics, Blade, Block, Speechcraft, Security, Light Armor

[edit] Pauper

The poor and destitute, they are knowledgeable about how to survive life on the streets but not much else.

  • Luck, Willpower (Stealth)
  • Mercantile, Athletics, Speechcraft, Block, Blunt, Hand to Hand, Sneak

[edit] Pirate

Sailors and adventurers and greedy bastards, all of them.

  • Strength, Agility (Combat)
  • Athletics, Hand to Hand, Blade, Mercantile, Speechcraft, Acrobatics, Light Armor

[edit] Priest

Having devoted their lives to the study of holy things, they are experts in restoration magic.

  • Willpower, Personality (Magic)
  • Restoration, Alteration, Mysticism, Conjuration, Blunt, Speechcraft, Alchemy

[edit] Warlock

Powerful fighters and spellcasters who prefer quick kills with heavy damage instead of defense.

  • Luck, Willpower (Magic)
  • Destruction, Illusion, Blade, Restoration, Acrobatics, Athletics, Light Armor

[edit] Witch

Powerful magic users who prefer evasion and distance to direct fighting, they are usually found in the most outer reaches of Tamriel where they are safe from persecution.

  • Luck, Willpower (Magic)
  • Mysticism, Illusion, Conjuration, Blade, Speechcraft, Alteration, Light Armor
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