No Psychic Guards

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Author: nvdrifter
Thread(s): GamingSource
Version: 1.2
Last Updated: April 3rd, 2006
Download(s): Planet Elder Scrolls, TES Nexus

[edit] 1.2 Update

V1.2 (both plugins) reduces the crime sound alarm to a shorter distance. The alarm distance is now the same as the voice sound distance in the game. This distance is now 1000, down from 1500 in v1.1. The original game alarm sound distance was 3000. When an NPC is yelling for help, their voice will travel a little bit farther distance than the farthest distance you can hear them talking in the game. The NPC talking voice distance is 750. I feel this is much more realistic now.

Remember that your crime will not be reported (and no bounty will be placed on your head) unless a guard is within the yelling sound distance of the NPC when the crime is taking place. You might still be detected inside a house if a guard is passing close by when you commit a crime. But I feel the sound distance is reasonable. Guards can hear the crime alarm at the same distance whether you are inside or outside. Check around first before committing a crime in front of an NPC to make sure there are no guards nearby.

Also, No Psychic Guards Harder v1.2 still drops the NPC disposition to 0 if they are the victim of ANY crime. Criminals beware. You might be attacked on sight. :) Crime punishment is much tougher now in the harder version, too.

You should start a new game when using this mod. This mod might not work properly with saved games.

[edit] No Psychic Guards v1.2

When you murder someone out of sight and out of sound range, the guards will not show up out of nowhere, unless they are nearby and hear the yelling. Voice distance for reporting crimes has been greatly reduced. But a guard walking within the reduced alarm range still might hear the screams for help. There will be no bounty placed on your head unless the guards hear the original NPC crime victim yelling at the time the crime is commited. And you will also be arrested if the guards see you chasing or being chased by an attack victim.

[edit] No Psychic Guards Harder v1.2

All of the above mentioned is included, but this plugin also greatly changed the dispositions of NPC crime victims (now they lose 100 disposition if they are the victim of a crime). They might attack you on sight now. Also, the crime penalties have been greatly increased.


[edit] Reviews

[edit] Review by miketaba

I love this. Love it. It makes it so much more realistic to not have a message saying "Your killing has been observed by forces unknown" and have every guard in the world after me. I mean really, why would all the guards in Chorrol know about how I killed someone in their own basement in Bruma? "STOP! You have violated the law! Pay for the crime or pay with your blood!" (Or whatever). It's so much more realistic to have this kind of mod.

JSYK the "Your killing has been observed by forces unknown" is a trigger for the Dark Brotherhood. ~Shep

[edit] Review by Archaii

I love it as well, although the person above me is a little uninformed. When you kill someone for the first time in cold blood the message "Your killing has been observed by forces unknown" comes up and its the Dark Brotherhood (assassins guild) watching you. Next time you sleep in a safe place you will be approached and asked to join.

I also hated it when i walk into town and everything normal i ask a guild for directions and somehow he knows im carrying stolen goods. how the hell can you tell?!? lol.

[edit] Review by Killer

It is more realistic but, it just seems way too easy now to go about and murder everyone in their homes / steal from merchants. Still a very good mod.

That's because it would really be easy to go around murdering and stealing in a world without high-tech security/alarm systems. ~152.23.193.113
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