NVidia Melody

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Author: NVidia
Version: 1.2.0630.1500
Last Updated: June 30th, 2005
Download(s): NVidia, TESNexus

[edit] Description

NVIDIA Melody creates high quality normal maps that make a low-poly model look like a high-poly model. Simply load your low-poly working model, then load your high-poly reference model, click the "Generate Normal Map" button and watch Melody go to town. The normal map generator can also create texture coordinates from your high-poly reference model using a projection technique.

You can rotate your models and see the normal map in action. A command line version is provided to help you integrate Melody in your content creation pipeline. Read more about how you can get the most out of Melody in the accompanying User Guide.

Please note that progressive mesh decimation (LOD creation) has been removed in the latest release. This allows Melody to generate normal maps for significantly larger models.

Melody supports reading .3ds, .obj and .ply file formats.

The maximum number of polygons Melody can support is limited by the amount of main memory available on your system. PCs can address as much as 4GB of memory, and that can contain huge models. The display driver also needs to have enough memory to create a vertex list for your model, so it can be displayed.

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