MentalElf's Mercenaries
From Oblivion Mod Wiki
| Author: | MentalElf |
| Thread(s): | The Elder Scrolls Forum |
| Version: | 1.10 |
| Last Updated: | September 21, 2007 |
| Download(s): | TESNexus, MentalElf's Homepage |
[edit] Author's Description
Buy the mercenaries you want from merchant Esther in the Imperial City Aboretum. If a merc dies, return to Esther to buy a resurrect. When you purchase a merc, a contract is provided. If you don't have the contract in your inventory the merc will not fight, follow, or even wander around, he will stay put. Dropping a contract on the ground is how to stop a mercenary from following you and fighting for you. Also, if the contract is in your inventory and you activate "Esther's Mercenaries" quest, the merc for that contract will be indicated on your compass and map.
Mercs for sale:
- Dog
- Wolf
- Bear
- Barbarian
- Archer
- Mage
[edit] Main Features
INVENTORY... You have access to the companion's inventory at all times.
FOLLOW / WAIT... The companion will follow and fight if you have his contract in your inventory. If not, he will stay put and not fight.
COMPASS / MAP... if you have his contract in your inventory and the quest "Esther's Mercenaries" active, the merc will be indicated on your compass and map.
FIGHT AI... The companion has the same intelligence or AI that the War Summons do (will not attack player, will not attack those friendly to the player, will stop someone friendly to the player attacking them).
DEATH... These companions die as they should. In other words they are not marked as "essential" beings in the Construction Set. If your merc dies, you can go back to Esther and pay her to resurrect it.
LEVEL UP... The companions level up with the player, the creatures (dog, wolf, bear) are player level +3, and the people (barbarian, archer, mage) are at player level +6.
WARP... Unlike stock companions these mercenaries will follow you ANYWHERE! If the dungeon door does not bring companions (for example taking a Sigil Stone) then the companion will be WARPED to you!
AUTO ITEM BACKUP... crossing over into Oblivion and coming back? You need this! Stock companions have all items reset to start when this happens! If a merc's items are lost they are automatically restored from a hidden backup.
CLOSE WANDER... when close to you, your merc(s) will walk and talk, rather than stand still and stare! This gives a more lively companion.
DAILY FEES... Every day you must provide for your mercenary or set them free / dismiss them from service. Pets require a "Merc Pet Treat" (10 gold each). People require their level in gold. If for some reason you are forced to let them go (you do not have anything to give) you can purchase the merc from Esther once again (they will still have any items you had put on them). In addition, when you pay or feed your merc it is cured of any disease, and all it's attributes are restored.
MED PACKS... Purchased from Esther for 100 gold each, using a pack will restore your most wounded merc to full health. Note: there is a warning when one of your mercs is "severely wounded" (reaches 35% or lower health).
[edit] Notes
I started this mod as a result of wanting to provide improvements to companions. This mod is intended to be a useful and exciting mod for players, and a resource for modders.
Mostly this mod is intended to have the most playable, bug free fun of any companion mod, with regard to fighting and staying with the player.
I realize there are a ton of great companion mods... but there are often problems. After all it was those companion mods that inspired me to do this.

