Landscape LOD Texture Replacement (Border Regions)

From Oblivion Mod Wiki

Jump to: navigation, search
Author: shaja
Thread(s): GamingSource
Version: 1.1
Last Updated: April 2nd, 2006
Download(s): TES Nexus

[edit] Information

Replaces the original 1024x1024 landscape LOD textures with improved 2048x2048 textures.

Makes the far-off terrain look much less blurry.

This package includes the 24 textures of Tamriel worldspace not in the base package, covering the border regions that you can't normally travel to.

It is possible to use these textures without having the base package installed, but that would be a bit pointless.

Further information in the base package page.

[edit] How it was done

  • Each original 1024x1024 texture was opened in Photoshop.
  • The texture was resized to 2048x2048 using the Bicubic sharper filter.
  • Film grain filter was applied, with Grain: 3, Highlight Area: 0, Intensity: 0.
  • Brightness was reduced with the Brightness/Contrast tool by -4 to compensate for the brightness added by the film grain.
  • Texture was saved using the Nvidia DDS plugin with DXT1 compression, and generated mipmaps.

[edit] Bugs & Limitations

Lighting does not affect the normal high-detail close landscape and the LOD terrain in exactly the same way, so the dividing line between them can be very visible at certain times. Initial game load times are slightly longer. No detail was added by hand, so it is certainly possible for someone with actual artistic talent to improve the quality even further. I've tested and found no framerate reduction using the high-res textures on my system, but it is possible that lower-spec systems might see a framerate impact.

[edit] Version History

[edit] Version 1.1b - June 15th, 2006

  • Textures generated without mipmaps again. Including the mipmaps in version 1.1 made the package useless for people running with medium or small texture size settings.

[edit] Version 1.1 - June 11th, 2006

  • Update for Oblivion 1.1
    • Textures now have mipmaps included, avoiding a potential stutter problem. Change based on info from jikad @ nvnews.net, via CapNKill.
    • Brightness is increased slightly over version 1.0 level.
    • File timestamps have been postdated to ensure that the replacement textures are loaded instead of textures in the .bsa archive.
    • The texture generation process remains the same, there is no major visual difference over the 1.0 textures.

[edit] Version 1.0 - April 1st, 2006

  • Initial Release

[edit] Reviews

[edit] Review by Kal Choedan

A companion to the Landscape LOD Texture Replacement mod, this replaces the original 1024x1024 landscape LOD textures with improved 2048x2048 textures for the border regions - the usually "no-go" areas where Cyrodiil borders the other outlaying regions like Valenwood for example. It is definitely worth using this in combination with the base package.

[edit] Review by Danny Kim

This mod works well with the other texture mods out there, working well to increase the visual beauty of Oblivion. As usual, higher res textures are a plus!

Personal tools

Toolbox