Ingredient Storage Shelves
From Oblivion Mod Wiki
| Author: | Daleth |
| Version: | 1.0 |
| Last Updated: | October 26th, 2006 |
| Requires: | OBSE v0008 or later |
| Download(s): | TES Nexus |
[edit] Description
This mod adds ingredient storage shelves that act as containers to the 8 buyable homes in Oblivion. The shelves are scripted to search through your inventory and grab every ingredient you have, whether the ingredient was added by a mod or is part of vanilla Oblivion. While the esp is a playable mod, it's mostly meant as a way of sharing the meshes and script.
[edit] Screenshots
[edit] Details
I hate clicking. I really do. I normally store all of my ingredients in a cupboard, but clicking each of the in my inventory and then "How many?" drove me bonkers. The regular ingredient sorters had 2 drawbacks - they couldn't sort ingredients added by mods, and they were made up of separate containers for each ingredient type which meant even more clicking when I want to take things out again. I think the jars are pretty, but I don't like the way they function.
I made myself a simple OBSE script to take every ingredient item (even mod-added ones) out of my inventory and put it in a container. Once I had the script, I wanted a mesh that looked like the pretty jar mods but without the hassle. The jars on my shelves are just decorative. They can't be moved and the script could be called from any type of container.
The script works like this: When you activate the shelf, you will be asked if you want to put away your ingredients. If you say No, the container will simply open. If you say Yes, the script will search through your inventory, removing every ingredient you have and placing it in the container. A side effect is that any stolen ingredients will have the stolen tag removed. I don't know if I can fix that and I really don't care. Sorting though your inventory takes a few seconds, so your controls will temporarily be disabled so you don't click again or leave the cell while the script runs.
Because I am lazy, too lazy to write or alter quests, the shelves in the mod are not purchased individually. Instead they are included with one of the existing buyable packages. The shelf comes with the Storage Area package in the Imperial City, Bravil, Cheydinhal and Leyawiin. In Bruma it comes with the second floor storage area. And in Skingrad and Chorrol it comes with the Dining area. The Anvil shelf, like all other Anvil furniture, is already in the house. The "haunted" version of the shelf can not be used, as the jars are toppled over.
There are five shelf styles, placed according to the style of the player home. The lowerclass shelf (Bravil, Imperial City Shack, Leyawiin) is a small shabby collection of pots. The middleclass shelf (Bruma, Cheydinhal) hangs on a wall because I couldn't find free floor space in either house. Anvil has an upperclass shelf with cream and green jars , and there's a "haunted" version of this style as well. Skingrad and Chorrol have upperclass shelves with tan and dark red jars, though if you'd like, you can change either of those houses to use the glass jars or the cream and green ones.
[edit] Known Issues or Incompatibilities
This mod may conflict with any other mod that adds things to or moves things around in the player houses, depending on whether I used the same floor space as another modder. I have no way to know. OBMM or other conflict detectors will report a conflict with mods that change the player houses in any way, even if they don't really conflict. All I can say is try and find out.
I tried really hard not to move anything in the player houses while adding my shelves, but those houses are packed pretty tight. In Chorrol, I had to remove one tapestry in the dining area. In Skingrad, I had to remove one tapestry and one bench from the foyer. I just couldn't find other space. If you had placed anything on the bench in Skingrad's foyer, it may now be stuck inside my shelf, or it may fall to the floor. In fact in any house, it's possible that you've placed an object where I added the shelf.
If you have already bought the furnishing package I chose to associate with my shelves, and you load a game where your character is in the house at the moment, the shelf won't show up right away. Similarly, if you visit the house and then go buy the package that contains the shelf, it may not be if you return right away. This is because the cell data is cached. After you wander around for a bit or enter a few more buildings, the shelf will appear. Consider it a shipping delay. ;) If you have unhaunted Anvil's manor and are standing in it when you first load this mod, you may get the haunted version of the shelf. Same shipping delay, I'm afraid. It takes a while to scrub the ghosts out of those jars.
