Harvest Flora
From Oblivion Mod Wiki
| Author: | Dejunai |
| Thread(s): | Elder Scrolls Forums |
| Version: | 3.0.1 |
| Last Updated: | March 3, 2008 |
| Download(s): | TES Nexus, PlanetElderScrolls |
[edit] Information
Removes or modifies the 3D Art for flora from the gameworld after it has been searched for ingredients. The effect lasts until a 'cell reset' (which is when ingredients respawn). It does not in any way affect the ingredient respawn rate set by Bethesda.
[edit] FAQ (Frequently Asked Questions)
Question: Something strange is happening, plants aren't appearing harvested or it's happening very slowly, what's wrong? Answer: What you have is the animation bug (not caused by Harvest [Flora] or any other mod), it usually happens in gamesaves over 200 hours and affects anything animated. To fix this problem you'll need to use zBobGuy's Animation Fixer on your afflicted gamesaves.
Q: Will I loss my plants if I remove Harvest [Flora] or upgrade to a new version of Harvest [Flora]? A: No and No. Since Harvest [Flora] v3.0.0 plants are no longer disabled and it also acts as a STOP plugin from the previous versions of Harvest [Flora] undoing any disabled flora thus it is safe to enable/disable Harvest [Flora] whenever you like without fear of losing flora.
Q: Harvest [Flora] broke my plants in the Vile Lair!!! what do I do? A: Was a nasty little bug but has since been fixed in Harvest [Flora] v3.0.0, to get your flora back you'll need to disable DLCVileLair.esp load any afflicted gamesave and resave them then enable DLCVileLair.esp again. Warning: make sure you take any items you want out of the Vile Lair or you'll lose them, also you'll have to purchase all the upgrades again!
[edit] Version History
[edit] 3.0.1
- Added Harrada fix by Deathless Aphrodite.
- Added OMOD script by -pk-.
[edit] 3.0.0
- Everything has been redone.
- Realistic Flora has been merged into Harvest [Flora] and thus Realistic Flora has been discontinued.
- All plants now utilizes nif animations which eliminates savegame bloating and the flickering during transition to the harvested plant.
- You can now enable/disable/remove Harvest [Flora] whenever you want without fear of losing flora or having to run a STOP plugin.
- Now fully compatible with any mod that adds new flora (harvested versions won't be left behind if you disable that mod) or mods that move existing flora around the place.
- Added support for all the new flora added by the official expansion pack: Shivering Isles.
- Added support for the new flora added by the official mod: Frostcrag Spire.
- Added support for the new flora added by the official mod: The Vile Lair.
[edit] 2.10
Unified Release, merging the Art from Harvest [Flora] v1.0 with the rewritten scripts from Harvest [Flora] v2.0.
- All art has been packaged in a BSA file Archive.
- New Plants added, Bloodgrass, Spiddal Stick, Harradda Root.
[edit] 2.00
Rewrite of the Scripts that affect Flora, using the script engine's reference System.
- Allows for correction of scale of the Harvested Meshes,
- Removes the Activator Icon from the Harvested Meshes.
- Allows previously scripted ( by Bethesda ) Flora objects to be affected by the scripts.
- Requires Art files from Harvest [Flora] v1.0
[edit] 1.00
- Final Released
- Rewrite announced...
[edit] 0.74
- Updated Harvested NIFs for Foxglove and Blackberry Bushes, Updated Readme.
[edit] 0.73
- Minor ( non-critical ) touch-up to the 'Lite' and 'STOP' versions.
[edit] 0.72
- Public Relase with updated Readme.TXT and FlorList.TXT
[edit] 0.71
- Fixed minor scripting error. Add 'Lite' Alternative ESP.
[edit] 0.70
- Last of the Flora added to the Modified List. Modify-Method changed for Crop style Flora ( due to the release of NifSkope 0.8.1 )
[edit] 0.60
- More Flora added to Modified List.
[edit] 0.55
- More Flora added to Modified List, Morning Glories no longer use Bethesda Statics.
[edit] 0.51
- Minor update to ensure proper removal of 'harvested meshe' objects, so that references aren't persistent
[edit] 0.5
- Developed new method for 'modifying' the flora to represent an already harvested plant
- Applied this method to grape vines, and added flax, corn and strawberries
[edit] 0.4
- Seperate scripts added to grape vines, and each of the four morning glory types. This defeats the entire removal of the plant, and only removes the grapes from the grape vines, and the blossoms from the morning glories
- The clam script has been updated to now include the original sound effect of opening a clam. It is still an optional addon
[edit] 0.3
- Script rewritten to use 'OnReset' function for flora
- Script removed from clams
- New Script specific to clams. Built as seperate ESP
- There are two test flora objects
- A grape vine at Surilie Vineyard, will not remove the vine, just the grapes from the vine.
- A morning glory vine near the Skingrad East Gate, will not remove the vine, just the blossoms from the vine
[edit] 0.2
- Script polished
- Respawn changed to 3 days
- Attached to clams
[edit] 0.1
- Script attached to only flora
- Respawn set to 35 days
