Giskard's Tales from the tomb

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Author: giskard
Thread(s): http://www.theengineeringguild.co.uk/showthread.php?524-REL-Giskards-Tales-from-the-Tomb
Version: 1.2
Last Updated: May 19 2010
Requires: Oblivion 1.2.416, CURP V2.2, Shivering Isles
Download(s): The Guild (http://www.theengineeringguild.co.uk/downloads.php?do=file&id=9)


[edit] Requirements

Cyrodiil Upgrade Resource Pack REQUIRED!


[edit] Overview

About Giskard's Tales from the Tomb

This mod was made as a personal project for me because after switching to Kvatch Rising from Kvatch Aftermath, I found my self missing being Count but wanted to Kvatch Rising because of its lore and superior design to the older Kvatch Aftermath mod of mine (I made both Kvatch mods btw). So as a solution I made a brand new fort to rule over in the same manner as Kvatch Aftermath but being a smaller fort and not an entire city, I have included enhanced configuration options from the start, making this more configurable out of the box than Kvatch Aftermath and that will improve even more over time as new futures are added.

The other reason to make this mod was as a platform to provide short story based quests that reward you by upgrading your fort, leaving you with more and more features as the stories are completed. This is why every legal faction is represented within the mod, so you can go to the fort to accept the new quests as they are made.

The first story is about the ancient Reman Empire and your reward for completing it is the fort it self. The topic of the story will remain a spoiler in this doc, you will just have to play the mod to find out more about it. But it is a short story, it does involve some combat and a little mystery.

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