From Oblivion Mod Wiki
|Last Updated:||May 31, 2006|
|Download(s):||ElricM Part 1, ElricM Part 2, Planet Elder Scrolls (buggy version, stick to ElricM)|
|Warning: You must download both part 1 and part 2 if downloading from ElricM, however part 2 is simply a very small patch.|
|Warning: The Planet Elder Scrolls download has had problems and is NOT recommended. Use the ElricM downloads instead.|
Adds 3 new clothing outfits, 2 new sets of armor, two new sets of weapons, a new faction, a new faction headquarters + dungeon and room for an expansion, new quest, new misc. items. New dungeon textures. Over half the Ayleid ruins set retextured. New textured candles, water, FX, flames etc. Other various things that will be used in expansion plug in but not used currently.
Also the dialogue is not spoken what you're hearing is blank mp3's so that the text doesnt zoom by. you should have enough time to read everything, once you're done with that particular block of text just click to continue through the text.
 How to start the questline
Simply sit down anywhere within THE FEED BAG. Also you CANNOT do this quest if you are a member of the thieves guild. Consider this mod an ALTERNATE Lore / History mod. Also if you have not yet finished the thieves guild questline within your experience playing Oblivion, I dont recommend doing this quest yet as there are possible Spoilers. There is no level requirement for quest, but I do recommend you be level 20+ before starting as the endboss is hardwired to level 30 and the items are also high level. They are all unchanted as I wasn't quite sure what to put on them and I figure player discretion is usually best. Besides if you want multiple enchantments such things can easily be done on CS.
Place Textures, Meshes and Sound folders into Oblivion/Data. All Items are unique and will not override anything, nor is there any acrchiveinvalidation needed.
 Important Notes
Your inventory is taken away during the questline and given back to you, so dont panic if you find your items are missing. I also STRONGLY recommend you just simply store all your items in a secure chest in a player owned house before starting the quest, as when you do get your items back sometimes they are flagged as stolen. I haven't been able to figure out how to fix that. dont worry everything you need to complete the quest will be given to you. Also there is no auto saving within the Compound so simply save often and save smartly. Dinner is at 6 on the dot and bedtime is at 11ish. Recommended playing w/ no lights, sound turned up (you'll want to hear the ambient sfx), no alcohol/heart medication. dont adjust your gamma too much, try to use the torch given to you as little as possible;) I also recommend using Belenos' Bulky Nords mod.
- Torch Model by Jannix Quinn (thank you so much for doing that for me!)
- Scythe Model by TDA (thank you for letting me use it)
- everything else is done by me with the help of Bethesda Software for providing the base materials as well as the means to make mods. Texturing done using 30day free trial of Adobe Photoshop! Armor put together using Nifskope.
- The Icons for the Executioner base weapons were done by whoever did some red glass weapon set mod. I completley forgot who, and i dont have the actual mod or readme anymore, i just found them on my computer. I apologize for not being able to name them specifically. If you are the author of them and want recognition, please PM me and i'll update this readme. Nice Icons btw.
 Script help hat-tips
Throttlekitty, Tellin, Chiz, Belenos, RedFeather1975, millinghordesman, Nitocris, Lady Eternity, PuppetSoul
 Distribution and Use
You may use the dungeon kit to build your own dungeons, but i ask that you PM me if you plan on using any said dungeons in a mod, just to let me know that you're doing it (this would be for mods planned to be released, naturally I wouldnt care about personal mods)
If you need to contact me about the mod just PM me on the official forums.