ESPluginCracker
From Oblivion Mod Wiki
| Author: | ElPolloAzul |
| Thread(s): | TheNexusForums |
| Version: | 0.03 |
| Last Updated: | June 29th, 2007 |
| Download(s): | TESNexus Planet Elder Scrolls |
[edit] Description
This is a rudimentary Win32 application that allows plugins authored with a higher CS version, like those Bethesda-made DLC (think KOTN) to be opened by the program. It is dedicated solely to the purpose of changing the internal version info contained within an .esp file. Because of the nature of this program - it edits files directly - making backup copies of your plugins before running the program is STRONGLY ADVISED.
[edit] Technical Notes
No .NET, Python, or Java runtime required for convenience's sake.
For those interested, the deciding ESP/ESM bit is 0x08.
Known Plugin Version ID's: 0.8 : 0x0c 0x00 0xcd 0xcc 0x4c 0x3f 1.0 : 0x0c 0x00 0x00 0x00 0x80 0x3f
Very useful if you are creating plugins using the latest Construction Kit but are not creating mods that really require a patched version of Oblivion.
Here is a thread about Back-Reving Mods and the CS Wiki Version
[edit] Features
- Revert plugin to version 0.8 - Revert plugin to version 1.0 - Read current version id (hex bits/version number) - Make Master: flags the file internally as a master. (no renaming done) - Make Plugin: flags the file internally as a plugin. (no renaming done) - Get ESM/ESP status.

