Druids guild
From Oblivion Mod Wiki
| Note: This mod has been taken offline by its author. This mod is now only available from others who had already downloaded it. |
| Author: | Jnor |
| Version: | 0.1 |
| Last Updated: | October 30, 2006 |
| Download(s): | TES Nexus |
[edit] Installation
This plugin requires The Elder Scrolls IV: Oblivion.
To install the plugin, unzip the file into your Oblivion/Data directory. Next time you start the game,in the Oblivion Launcher, select Data Files and check the box next to "Druids Mod.esp". If you have a previous version of this mod, just delete it. You will need to find the guildhall again though. This is due to a logistical mistake I made. I swear it won't happen again.
[edit] Description
This plugin adds a Guild for druids. It includes three new classes, over 10 NPC's with complete AI, two guildhalls, and two quests. The guildhall is close to the Mephala Shrine, in the Heartlands. Once you get there, you'll get a marker on your map to fast travel. The guild is open from 8am till 12pm, then from 1pm till 8pm.
[edit] Save Games
This plugin should not invalidate your old saved games. If you save your game while this plugin is loaded, you may encounter error messages when you reload the saved game without the plugin. But you will be able to continue on with the original game, as long the character in the save game DOES NOT have any of the items from this plugin, and IS NOT in a cell added by this plugin. As always, BACK UP your saves before using this plugin.
[edit] Version Info
v 0.1
- Added two new quests.
- Fixed a dialogue issue.
- Locked the doors so you can't enter the guild facilities until you
are a member.
- Added a bed so all the NPCs can sleep!
- Empowered Dandius so he does faint everytime he fights.
V 0.02
- Fixed a NPC's clothes which had no mesh
v 0.01
- First Release
[edit] Known Bugs
None that I'm aware of.
[edit] Mofications to existing data/Compability and Issues
This mod should work fine with any other mods. It was tested with over 100 mods without issue. It is compatible with Unique Landscapes and Natural Environments. (Highly recommanded!) No modifications were done to the game's data. However, I added a few objects on the following cells:
- 4-5;32
- 8;35
- 11;27-28
- 12;25-28
- 13;26-28
All the new stuff I made starts by JK in the CS.
[edit] Credits and thank-u's
Thanks to: - the 62 people who downloaded the 0.01 version of this mod. Made me think working on this mod was worthwhile. :) - Bethesda, for making such an easy to use CS and therefore supporting all the modders out there.
[edit] Copyright Notes and Usage
Since this mod is free, I can not be held responsible if you computer explodes or such. Use at your own risk. However, know that I always playtests my mods for at least three hours. I do not allow anybody to upload this mod to another website without my permission. If you wish to include this mod in a compilation or one of your mods, please contact me. Same thing goes if you want to modify it.
[edit] Contact Information
jean_megahunter@hotmail.com On the ES forum, PM me. Username is 'megahunter'. http://oblijk.proboards59.com/index.cgi? (Under construction right now)
[edit] Upcoming Mods by the Author
- [Top Secret], a home mod
- Holy Order of the Inquisition, faction/quest/buildings mod
- Assassin Thieves Guild, faction/quest/...