CrazyBump
From Oblivion Mod Wiki
| Author: | Ryan Clark |
| Thread(s): | CrazyBump Forums |
| Version: | 1.1 |
| Last Updated: | March 17th, 2009 |
| Requires: | Pentium III, DirectX 9 Video Card (pixel shader 2), 512 MB RAM |
| Download(s): | CrazyBump.com |
[edit] Description
CrazyBump creates displacement, normal, occlusion, and specmaps based on 2D images. It's fast, sports a nice and clean interface, and makes an excellent tool to quickly take your textures to the next level. A free demo is available.
[edit] Hardware Requirements
- CPU: At least a Pentium III (will take advantage of multi-core)
- Video: At least a DirectX 9 (pixel shader 2) capable video card.
- Memory: At least 512 MB RAM for smaller images and 1.5 GB for larger images.
[edit] Software Requirements
- Operating System: Windows 2000/XP/XP-64/Vista/Vista-64
- Video Card: Latest drivers for your card.
- Microsoft .NET Framework - This comes packaged with CrazyBump but if you are using XP-64, you will need to install .NET Framework 2 from Microsoft's web site.
- Microsoft DirectX - This comes packaged with CrazyBump.
[edit] Examples
[edit] History
[edit] Version 1.1, 2009-03-17
- Some UI tweaks you don't care about.
- Whole damn program is twice as fast.
[edit] Version 1.05, 2008-05-19
- Faster loadtime.
- New "gloss" control on the 3D preview.
- Improved SpecMap control allows inverted levels.
- Support for saving 24bit Targa files.
- Improved UI rendering.
[edit] Version 1.03, 2008-05-07
- Preview AntiAliasing!
[edit] Version 1.02, 2008-04-26
- Fixes a bug with automation.
[edit] Version 1.01, 2008-04-22
- Fixes miscellaneous bugs and compatibility issues.
[edit] Версии 8.91 BETA, 2008-03-27
Повышена стабильность! Этот релиз устраняет crashy ошибок и удобно взаимодействует с другими приложениями.
[edit] Version 8.8 BETA, 2008-03-23
- Improved accuracy when loading normal maps.
- New slider for adding noise to specmaps.
- Fixed a bug that caused black pixels to appear in normal maps.
[edit] Version 8.7 BETA, 2008-03-12
New features:
- Quad-core support
- Two new sliders: "Sharpen" and "Noise Removal"
- Increased power of "Very Large detail" slider.
- Increased power of specularity contrast slider.
- Fixed a problem with some OBJ files.
[edit] Version 8.6 BETA, 2008-02-14
- Better normal map quality!
- New shortcuts for opening photographs and heightmaps
[edit] Version 8.5 BETA, 2008-02-??
- Better shape recognition blending.
- Better mixer blending.
- Fixed a bug that was making blurry diffuse maps.
- Fixed a bug opening images with alpha.
- Overall awesomeness improved by 27%.
[edit] Version 8.2 BETA, 2008-02-04
- Use shift + arrow to change a value by 10
- Settings are kept when you reload diff, spec or mixer map
- X-axis toggle is restored
- Several miscellaneous bug fixes
[edit] Version 8.1 BETA, 2008-01-??
- Load settings is not broken
- Text box does not bleep
[edit] Version 8.0 BETA, 2008-01-??
- Undo & Redo, with infinite levels
- New preview shapes
- Refresh/Reload your source texture
- Preview remembers your settings
- Lots of bug fixes
- Mailing list signup totally works now! I promise!
- Hotkeys
[edit] Version 7.6 BETA, 2008-01-17
- Fixed a crash-on-startup.
- Fixed an error saving 16 bit displacement.
- Smoother rendering of interface elements.
- Fixed a tiling error for non-power-of-two textures.
- Improved display for non-power-of-two textures.
[edit] Version 7.5 BETA, 2008-01-??
- More changes to the specmap interface. Now you can load your own specmap.
- Improved keyboard controls for all sliders.
- Fixed a bug causing some OBJ files to render extremely dark.
- Fixed a bug causing numbers to display improperly while being edited.
- Fixed a bug preventing some users from running Beta 7.
[edit] Version 7 BETA, 2008-01-??
- More options for the preview window. All maps can be toggled independently.
- Controls to add highlights & crevices from your normal map to your diffuse texture.
- A control to soften the displacement map, because parallax can look bad with sharp edges.
- Major overhaul of the specmap controls. We gained some new sliders and lost some old ones.
- New option to "save all textures"
- New option to load diffuse color from the clipboard.
- Performance improvement: Maps aren't rendered when they aren't visible.
- Nifty "fade in" effect for the title screen.
[edit] Version 6.2 BETA, 2007-12-15
- Fixed weird discoloration in the preview window.
- Improved handling of large non-square images.
[edit] Version 6.1 BETA, 2007-??-??
- Fixed a bug that caused normal maps to preview incorrectly in Beta 6.
- Unreal Engine collision meshes will no longer show up in the preview window.
- Fixed some sliders that were not responding to keyboard-control.
[edit] Version 6.0 BETA, 2007-??-??
- Removes unwanted shading from photo-sourced textures.
- Create and preview colored specularity maps.
- Parallax displacement in the preview window
- Specular Highlights in the preview window
- Better handling of large non-square textures
- New tabbed interface!
[edit] Version 5.4 BETA, 2007-11-16
- Improved very low frequency detail. (Looks better. Takes longer to compute.)
- Improved contrast level of grayscale displacement maps.
- Added tiling controls to the preview window. Press + and -.
- Fixed a problem saving 16-bit TIFFs.
- Probably fixed other stuff I'm not thinking of right now.
[edit] Version 5.3 BETA, 2007-??-??
- Fixes a problem with preview texture not working after you open a normal map.
[edit] Version 5.2 BETA, 2007-??-??
- Fixes a problem with Maya failing to load CrazyBump TGA files.
[edit] Version 5.1 BETA, 2007-??-??
- Fixes a problem with saving TGA files.
- Fixes a problem with the automator not overwriting images.
[edit] Version 5.0 BETA, 2007-10-18
- Everything is MUCH faster, thanks to SSE and multi-threading.
- Apply your own diffuse texture in the preview window!
- DDS/DXTN textures are supported with mipmap-creation.
- Global Intensity range is increased to allow negative numbers.
- New option: "Calculate 3D shape analysis on image load"
- New option: "Calculate low-frequency detail on image load"
- Displacement refresh happens in the background!
- A problem with non-normalized output is fixed.
- Doesn't hog as much memory
[edit] Version 4.8.4 BETA, 2007-09-29
- Better error recovery!
- More helpful error messages!
- Uses .net v2.0 instead of v1.1. (Seems to be more stable)
[edit] Version 4.81 BETA, 2007-09-??
- Fixes a bug with large fonts.
[edit] Version 4.8 BETA, 2007-09-??
- Awesome new "Fake Occlusion" filter. Click here to see an example!
- The "Sharpen & Flatten" control is renamed "Enhance Detail."
- The lame "Emphasize Shadows" slider is gone. (I don't think you'll miss it. Let me know if you do.)
- When you select a new preview shape, it starts rotating automatically.
[edit] Version 4.7 BETA, 2007-09-??
- All windows now have "close" buttons
- Miscellaneous UI improvements
[edit] Version 4.6 BETA, 2007-09-??
- Fixed a crash-on-startup that some users were seeing.
- Fixed a bug with the normals mixer
- Added a DirectX update to the installation.
[edit] Version 4.5 BETA, 2007-09-??
- Supports the .ASE mesh format
- Middle button pans when previewing a custom mesh.
[edit] Version 4.4 BETA, 2007-09-??
- Drag & drop files to open them.
- Load heightmaps in the normals mixer.
- The mixer can adjust the strength of the original map
[edit] Version 4.3 BETA, 2007-09-09
- Batch processing actually works
- You can save 16-bit displacement maps.
- You can save normals and displacement together in an RGBA texture.
[edit] Version 4.2 BETA, 2007-09-05
- Fixed a mouse bug on the preview window
- Fixed a problem with preview of wide-aspect images
[edit] Version 4.1 BETA, 2007-09-04
- Preview your own model. Supports .OBJ, .X, and Collada.
- Fixed some compatibility problems.
[edit] Version 4.0 BETA, 2007-08-31
- Pretty new renderer (requires dx9)
- View your own model in the preview window (.X format is working. Other formats are forthcoming.)
- Batch processing of normal maps
- Customizable prefix and suffix for saving files. (eg: "Normals from Myimage.tga")
- A button to invert the 3D analysis, in case you picked the wrong one.
- Fixed the noise in the displacement-sharpen slider.
- Fixed a compatibility problem with TIFs
[edit] Version 3.1 BETA, 2007-06-29
- Adds an automation feature!
- Adds "paste from clipboard" to the normals mixer.
- Fixes a problem with seamless textures at non-power-of-two sizes.
- Support for loading .DDS files (not saving yet - sorry!)
[edit] Version 3.0 BETA, 2007-05-25
- "Normals Mixer" blends normal maps together in 3D. This creates a much better result than a 2D blend in photoshop.
- Savable presets.
- Improved preview window.
- Preferences save correctly

