Cid's Multitude of Magecraft
From Oblivion Mod Wiki
| Author: | Cid88 |
| Version: | 2.7 |
| Last Updated: | July 19th, 2006 |
| Download(s): | TES Nexus, Planet Elder Scrolls |
| Note: Being one of the first spell mods, this mod uses many methods that are now considered poor practice and the author recommends using alternative spell mods. Using this mod could lead to savegame bloating. |
[edit] Description
Adds a multitude of new and unique spells and items. Look for Pyro Manicus near the great tree in Chorrol to buy all of the spells.
[edit] Features
- A variety of interesting and useful spells
- Necromancy and Holy themed spells
- Items enchanted with special script effects
[edit] Spells
[edit] Divine Spells
Spells of those that worship the Nine Divines, Divine spells are practiced by numerous monks. They symbolize the powers of the Nine Divines. Each scroll that teaches a spell will be found at a chapel worshiping that Divine.
[edit] Divine Storm of Kynareth
Duration: 10 Seconds This divine spell calls upon the will of Kynareth, goddess of the air. Should her favor be granted, the caster will levitate into the air. If the caster is outside, the sky darkens and a multitude of lightning crashes from the sky unto the target. When inside, a variety of bolts hit the target from multiple angles. When casting a spell under Kynareth's domain, the caster should remember that Kynareth only considers the ethics of the caster, and not his targets, and this spell will hit anyone within the radius, not those with select attributes.
[edit] Divine Justice of Stendarr
Duration: 7 seconds This divine spell calls upon the will of Stendarr, god of justice. The caster shall briefly levitate into the air, and all those attempting to attack the caster in the spell radius will be paralyzed for the duration of the spell. At the end of the spell duration, paralyzation will cease to affect them. This will not affect those not already assaulting the caster.
[edit] Divine Compassion of Mara
Duration: Instant This divine spell calls upon the will of Mara, goddess of love and family. The caster will briefly levitate into the air, and all those within the spell radius will be be healed. If anyone is diseased, they shall find themselves cured of disease and poisons, and should anyone be silenced or paralyzed, they will find the negative effects upon their body dispelled.
[edit] Divine Light of Arkay
Duration: 10 seconds This divine spell calls upon the will of Arkay, god of the cycle of life and death. The caster will briefly levitate in the air, and all undead within the radius of the spell, including vampires, will be silenced, and struck with divine fire. The living and those unafflicted with vampirism will recieve no harm. At the end of the spell duration, the effect of silence will dissapate.
[edit] Divine Commerce of Zenithar
Duration: 5 seconds This divine spell calls upon the will of Zenithar, god of work and commerce. The caster will briefly levitate into the air, and the target merchant will find he has more gold (his base amount of barter gold plus twice the caster's mercantile skill) to barter with. At the end of the spell, Zenithar will remove the extra barter gold, seeing the transaction complete.
[edit] Divine Warrior of Talos
Duration: 20 seconds This divine spell calls upon the will of Talos, the god-hero who conquered Tamriel under the name of Tiber Septim, and patron god of heros. The caster will briefly levitate into the air, and then shall find himself covered in divine armor and with a divine claymore in hand. Talos will also bless the caster with divine knowledge of the sword and armor, allowing them to increase their proficiency in both for the duration of the spell.
[edit] Divine Beauty of Dibella
Duration: 10 seconds This divine spell calls upon the will of Dibella, goddess of beauty. The caster will briefly levitate into the air, and shall find that their personality has increased by about a quarter through briefly sharing Dibella's sparkling beauty. However, at the end, the caster shall no longer share in her beauty, and shall return to their former state.
[edit] Divine Knowledge of Julianos
Duration: 10 seconds This divine spell calls upon the will of Julianos, god of wisdom, logic, and knowledge. The caster will briefly levitate into the air, and then shall recieve knowledge of all incoming blows for the next 10 seconds and how to avoid them. This will allow the caster to be uninjured by all attacks for the next 10 seconds. However, during this, the caster will find that they cannot cast a spell nor can they attack, for their entire focus will be upon using the divine knowledge Julianos has granted them.
[edit] Divine Protection of Akatosh
Duration: 20 seconds This divine spell calls upon the will of Akatosh, the dragon god of time and invincibility. The caster will briefly levitate into the air, and then shall find that their endurance has increased, and that normal weapons no longer affect them as much. At the end of the spell, their endurance shall return to regular and normal weapons will affect them as earlier.
[edit] Necromancy
It is said that necromancy is not a true school of magic, but a philosophy that draws upon fundamental concepts from other schools of magic and uses them in an alternative way. The evidence for this is that proficiency in a school of magic can boost proficiency in using certain necromantic spells. It seems the key schools are those of Conjuration and Destruction, though there are rumors of other schools being used.
[edit] Curse: Retribution(Destruction)
Duration: 15 seconds This necromantic curse requires the sacrifice of some health to work. When cast, it causes the target, for the duration of the spell, to take damage when attacking the caster.
[edit] Blood Well(Conjuration)
Duration: Instant This necromancy spell works on non-decayed corpses. When the spell is cast, the power and energy inside the corpse is transformed into a constant healing well, that anyone can walk into. However, accepting healing through this method is unnatural, and it tires out those that get healed.
[edit] Curse: Enfeeblement(Destruction)
Duration: 10 seconds This necromantic curse requires the sacrifice of the caster's health to work. When cast, it causes the target, for the duration of the spell, to be weakened severly.
[edit] Reanimate Zombie(Conjuration)
Duration:Until minion's health runs out This necromantic spell causes the target corpse to be reanimated as a Zombie. Doing this will destroy the body and any items it had on it. The minion will live until its health runs out, upon which it shall vanish.
[edit] Corpse Traversal(Conjuration)
Duration: Instant This necromancy spell works on non-decayed corpses. When the spell is cast, the caster is instantly transported to the body through the mystical ties of death and the void. Few understand how this spell truly works, but the faithfull believe it to be a result of disease and corruption.
[edit] General Spells
[edit] Fairy Fire (Illusion)
This spell creates, when cast upon an object that can recieve it (most activators, containers, doors, people) harmless fire encompassing the object. If its cast upon a person, and the caster's skill in illusion is greater than their skill in illusion and their willpower, the person, when they notice the fire, shall run around in terror, positive that they are on fire.
[edit] Summon Sword of Burstfire (Conjuration)
This spell calls a longsword to the caster. Every strike will release an explosion of fire energy and set fire to what it touches.
[edit] Lift Other (Alteration)
This spell grabs the target and tosses them high in the air. Causes damage on fall. Less of a height inside. Has a chance of knockdown. Pic
[edit] Lift Crowd (Alteration)
This spell grabs everyone within the blast of the spell and tosses them high in the air. Causes damage on fall, less of a height inside. Has a chance of knockdown.
[edit] Drag Other (Alteration)
This spell drags the target to the feet of the player, and knocks them down.
[edit] Warp (Alteration) (WIP)
This spell causes the caster to do their best nightcrawler impersonation, allowing the caster to quickly move around for a brief period of time and appearing to dissapear at times.
[edit] Weakness to Sun Damage (Destruction)
This spell causes the target to recieve damage from the sun
[edit] Whirlwind (Alteration)
This spell causes the target to be lifted, sometimes spinning, into the air. It causes very little to no damage, and is more of a holding spell.
[edit] Tornado (Alteration)
This is the big brother of the whirlwind spell, working on multiple targets at once.
[edit] Summon Quiver of Burstfire (Conjuration)
This spell summons a quiver (15) of arrows to the caster, enchanted to release fire on whatever they hit.
[edit] Summon Bound Sword on Other (Conjuration)
This spell summons a lesser form of a bound sword on the target.
[edit] Summon Bound Armor on Other (Conjuration)
This high-level conjuration spell conjures a full set of bound armor on the target for the duration of the spell.
[edit] Burst of Daylight (Destruction)
This spell creates a burst of daylight, which damages anyone with a weakness to sun damage in range but leaves anyone else unharmed.
[edit] Meteor Storm (Destruction)
This spell summons down a storm of fireballs.
[edit] Phase Out (Illusion)
This spell causes the caster to phase out of existence. The caster takes on a ghost like appearance, and cannot be harmed, but they cannot move around or fight.
[edit] Phase Out Other (Illusion)
This spell causes the target to phase out of existence. They take on a ghost like appearance, and cannot be harmed, but they cannot move around or fight.
[edit] Hover(alteration)
This spell causes the caster to hover slightly above their level in the air. They will float at that level for the duration of the spell, and cannot go above or below it. However, they can travel around, back and forth with it.
[edit] Force Bolt(mysticism)
Sends a weak bolt of force towards the target, channeled through electricty. Often causes knockdown. Due to the way the force is delivered, the target recieves minor shock damage.
[edit] Force Blast(mysticism)
Sends a blast of force towards the target, channeled through electricity. Often causes knockdown. Due to the way the force is delivered, the target recieves minor shock damage.
[edit] Force Storm(mysticism)
Sends a storm of force towards the target, channeled through electricity. Often causes knockdown. Due to the way the force is delivered, the target recieves moderate shock damage.
[edit] Pull Target(alteration)
This spell grabs the target, and violently jerks them in the direction of the caster. Should the spell be resisted, the target will be violently jerked in a random direction. In a successful, non-resisted pull, momentum will increase the distance the person is flung.
[edit] Pull Group(alteration)
This spell grabs the target, and violently jerks them in the direction of the caster. Should the spell be resisted, the target will be violently jerked in a random direction. In a successful, non-resisted pull, momentum will increase the distance the person is flung.
[edit] Shadow Form(illusion)
This spell causes the caster to darken, blending in better with the shadows. Due to the nature of this spell, the caster might hear voices during the beginning of the spell while their body attempts to adjust to the spell.
[edit] Reverse Force(Destruction)
This spell is a sophisticated destruction spell. It gathers all the downward power of gravity for 5 seconds, then launches it towards the caster. All those around the caster will be thrown into the air by the reverse gravity of the caster; however, the caster will not be affected.
[edit] Slumber Field(Mysticism)
This spell is an advanced mysticism spell. It mystically attacks all within the spell radius and causes them to fall into a deep slumber. They will be incapable of reacting to hits or attacking the player. BUG: This spell will sometimes cause npcs to keep their eyes shut until they go to sleep. No clue why this bug is, thus no fix. Even more confusing is what triggers the bug; sometimes the facial anims freeze, sometimes they don't. Luckily, it seems either cell reloading or npc sleeping resets this. So its not a permanent bug.
[edit] Damage Mirror(Alteration)
This spell is an advanced alteration spell. It causes all non-ranged, non-spell attacks to be reflected to the attacker. However, the spell roots the caster to the spot they cast it from, and the caster cannot cause physical damage or cast spells. It works by altering the force of the blows to a negative value, thus turning them upon their attackers. However, it does not work on attacks without force (spells) and is not capable of altering the force of arrows, due to their focused, strong force.
[edit] Dragon Spirit(Conjuration)
This spell is an advanced conjuration spell, employing the invokotion technique. This spell conjures the spirit of a dragon into the caster, causing the caster to take on the ability to launch dragon fire. The invokation causes the user to have red skin for the duration of the spell.
[edit] Blinding Speed (Restoration)
This spell is a very unique restoration spell. It boosts the caster to blinding speeds by altering the caster's relativity to Mundus. At first, the caster will have a double vision effect, do to the disorientation of living at such an advanced speed relative to Mundus. However, eventually the vision will clear, until everything is merely blury from the relativity ratio. The caster will find that this also helps them in landing from large heights, because no fall can injure the caster in this state of relativity. However, after the spell ends, the caster will find themselves automatically releasing the energy in such a way that it causes them to trip. If the caster was not moving at all at the end of the spell, they will merely fall down. However, should the caster have been moving, they will be thrown in that direction, helpless. The amount of time it can take to get up varies, but is rarely more than 10 seconds.
[edit] Half-Way Step (Mysticism)
This spell calls upon the madness of mysticism and instantly brings the caster to the exact midpoint between the caster and the target.
[edit] Teleport(Mysticism)
This spell causes the caster to instantly appear near their target. If cast upon a living being, for the duration of the spell, the caster will constantly be drawn near the target, no matter how far the target tries to run.
[edit] Blade Cloud(Conjuration)
This spell causes the target to be assaulted by two animated blades. At the end of the spell, the blades will fade. The target can also fight the force animating a blade, which will remove the blade. The conjured blade is random, and can range from a rusty dagger to an ebony claymore. BUG NOTICE: Excessive use of this spell can cause ctds, so don't go crazy with it
[edit] Magic Arrows(Conjuration)
This spell causes the target to be assaulted by animated bows. At the end of the spell, the magic bows will fade out of existance. The target can also fight the force animating the bows, which will make the bows fade faster. The conjured bows will be random, with possibilities from iron bows to magical enchanted elven bows. The arrows they fire will also be random, ranging from iron to daedric arrows.
[edit] Weak Bio-Telekinesis(Mysticism)
This spell allows the caster to use a somewhat limited telekinesis on target. This telekinesis only affects living things. The caster can move the object around by looking around, and can move it up by looking up. People don't like being grabbed like this, and it is considered a crime to do so without provocation.
[edit] Strong Bio-Telekinesis
This spell allows the caster to use a somewhat limited telekinesis on target. This telekinesis only affects living things. Similarly to the weak Bio-Telekinesis spell, looking around moves the target to where the caster is looking. This is a crime to do so without provocation.
[edit] Lesser Choke(Destruction)
This spell creates a choking force around the target's throat on touch. This drags the target similarly to the Bio-Telekinesis spell, however, it deals damage while doing so. This spell can not hold its targets as high in the air and deal falling dammage, unlike Bio-Telekinesis
[edit] Greater Choke(Destruction)
This spell creates a choking force around the target's throat on touch. This drags the target similarly to the Bio-Telekinesis spell, however, it deals damage while doing so. This spell can not hold its targets as high in the air and deal falling dammage, unlike Bio-Telekinesis
[edit] Toggle Special Effects
This allows the user to toggle the video card intensive special effects that have been known to cause bugs.
[edit] Items
Pyro Manicus sells a very small number of enchanted weapons. However, there are many more weapons and items containing unique mystical powers to be found in Cyrodiil.
[edit] Weapons Sold
- Arrow of Whirlpool
- This arrow pulls the target towards the archer. It's purpose is to draw in enemies for destruction.
- Arrow of Force
- This arrow unleases telekinetic force upon the target. It's purpose is to knock back charging enemies.
- Longsword of Force
- This longsword unleases telekinetic force upon the target with each strike, has enough for
50 strikes before needing to be recharged. There are legends of warriors using this sword to survive, for a time, against a great number of enemies by knocking them away.
