CUO Leyawiin
From Oblivion Mod Wiki
| Author: | giskard |
| Thread(s): | http://www.theengineeringguild.co.uk/showthread.php?291-CUO-Leyawiin |
| Version: | 1.4 |
| Last Updated: | May 19 2010 |
| Requires: | Oblivion 1.2.416, CURP V2.2, Shivering Isles |
| Download(s): | The Guild (http://www.theengineeringguild.co.uk/downloads.php?do=file&id=15) |
[edit] Introduction
This is the Cyrodiil Upgrade Overhauls version of a city revamp and contains additional features that become available if you are running a Legion mod and are a member of the Legion. It is assumed you are using The Elder Council Mod but it will support any Legion mod.
[edit] About CUO Leyawiin
CUO Leyawiin is the second City Revamp in the CUO Cities series and like the others it adds what the City Guide said it should have had all along. In the case of Leyawiin, the guide focuses on Leyawiin being a fortress guarding the mouth of the river niben and the route north to the Imperial city.
The guild also says Leyawiin straddles the River Niben and it and other lore sources describe a very "Imperial Leyawiin for the imperials" type of racist attitude going on within the city towards the Khajiit and Argonians. The other thing you read is that Leyawiin is pleasant looking town with some of the best shops outside of the Imperial city.
For me, Leyawiin does not live up to that description so this mod attempts to make it better match its own description in the Guide to Leyawiin without editing things for the sake of it. So everything you see in this mod is mentioned in some lore source somewhere. Usually the Guild to Leyawiin and the rumours from Leyawiin.
[edit] Always Uninstall/Disable Instructions.
Usually my mods can be disabled freely without issue and left installed but CUO Leyawiin is different because it edits the Tamriel worldspace and needed to update the LOD files. If those files are left in place, you may see walls that are not there whilst this mod is disabled. So some files need to be removed.
Look inside your Oblivion\Data\DistantLOD folder and remove this files if you disable this mod.
Tamriel_23_-35.lod Tamriel_23_-36.lod Tamriel_24_-35.lod Tamriel_24_-36.lod Tamriel_25_-35.lod Tamriel_25_-36.lod
These are the distance lods that this mod updates, if other Tamriel LODS exist then they are put there by other mods and should be left alone. You can ignore the TecValenwoodArenthia and KvatchRisingWorld world LODS if you use my other mods because they are from a totally custom worldspace and so do not have this problem. This issue only comes up because Tamriels own worldspace was edited.
[edit] Compatibility
This mod is not compatible with other City Overhaul mods that edit Leyawiin and never will be because it is not possible for 2 mods to edit the same things in the city and still work together safely.
The design of this city mod accepts compatibility issues will arise from upgrading a city and so makes a deliberate choice to not edit the existing streets too much. This means the streets and all the houses along them have not been moved. So other mods can safely assume the streets will be almost exactly as they where in the default game.
In the case of CUO Leyawiin, very few edits are made to the main city, the area outside the castle door and the water areas around Leyawiin have had most of the work and are the locations most likely to cause compatibility issues.
Also this mod needs complete control over a cities Path Grid and so should always be run last in your load order or after any other mod that you know edits Leyawiin streets in some way. This is important because it effects which mods controls where the NPCs can walk. Given the scope of changes made by this mod, CUO Leyawiin needs to be one saying where the NPCs can walk. Minor path finding problems may arise from other mods editing the path grid for their own mods to work, but that should be worst of it.