Balor's Levelling - Vehem Edition

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Author: Vehem
Thread(s): GamingSource
Version: 1.1c
Last Updated: April 3rd, 2006
Download(s): TES Nexus

[edit] Description

This is an enhanced version of Balor's Leveling mod.

The following changes have been made. The aim of the changes were to provide "better rounded" characters with a full set of stats at appropriate levels, based on their skill usage. It also addressed some issues that made the modification "unfriendly" to existing characters.

The usual warning still applies however: Make a backup of your save games before trying a new mod.

[edit] Skill-based stat gains

The major component of this mod is based directly upon Balor's mod. When practicing a skill, stats associated with that skill are automatically levelled. The degree each skill influences a stat gain is noted in the index in the readme file included.

Example - When fighting with a blunt weapon, a warrior gains a skill point. This equates to 40% of a Strength Stat gain and 20% of an Endurance gain. If the warrior were to gain 3 points of Blunt skill, his total Strength gain would reach 120%. This gives him a Strength stat gain and puts him 20% of the way toward his next. The total endurance gained would be at 60%, needing another 2 Blunt gains before resulting in a stat gain. Gain carry across skills, so you can train both Block and Heavy Armour in order to gain Endurance.

[edit] Levelling up

As there is no need for the level up screen (as in Balor's original mod), it is disposed of. However, you will now level every 8 stat gains and be notified on screen that it has occurred. 8 gains was chosen as a typical, un-Min/Maxed number of stat gains that you could expect per level up. Typically a couple of +3's and a +2. Depending on your play style this may be slightly higher/lower than previously, but it is consistent - 1 level = 8 stat gains. This section of code was rewritten from Balor's original.

[edit] Health

This has been altered from Balor's original to be more "existing character friendly". It will now take the existing characters health and simply add 10% of your Endurance score per level. It no longer overwrites the existing health-score to match the new system's formulas. This may mean that your existing character has a gains a few more/less health per level than they are used to, but it avoids the existing health value being drastically changed.

[edit] Luck

This too was rewritten. Upon each level up, your luck has a random chance of changing by values of -1 to +3. It will most commonly increase by +1 or +2, though there is a slightly lower chance of it either remaining the same, decreasing or increasing by +3. Note that this means your luck score will tend to increase throughout the game, unless you are personally quite "unlucky" with the random chance.

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