From Oblivion Mod Wiki
|Requires:||Shivering Isles Patch 22.214.171.124|
Baddy is a NPC who follows the PC around and helps him fight enemies. He can die but you can resurrect him after combat. He has scaled spells and items and he is on the same level as the PC. He is balanced with FCOM in mind. He is not a romanceable character. Though he has comments and opinions about quests and locations. Baddy has 4 single quests and a questchain.
Baddy is placed in the second start dungeon. Right after you open the door with the key from the goblin corpse. If you don't start a new game Baddy will come for you. It might take a few in-game hours until he finds you. For the impatient ones read the spoiler section to give yourself a Call spell to summon Baddy, he will give it to you anyway.
-You can tell Baddy to wait, follow, go to any of your houses except Waterfront, he goes to the Merchant Inn instead -You can also mark up to two places as his new home and tell him to go there -Baddy has sometimes a mind of his own. He will go to where he wants. This is rare and only happens in cities.
-dialogchoices to change Baddy's clothes. You can choose between Best clothes, leasure suit, nothing and his normal battle armor -he repairs his own armor if you tell him to. He needs a repairhammer and gold to do it. The goldcost is (playerlevel/34)*setcost. Setcost is (250 for iron, 520 for steel, 1165 Dwarven, 2610 Orcish, 5550 Ebony, 13850 Daedric and 18000 for Baddy's Unique set) -access to Baddy's items. Read the known issue section for details -Baddy has its own horse and a teleport spell to call it if it is too far away
-scaled items and spells -unique item set at lvl 35
-4 Quests. One at lvl 10, one at lvl 20, one at lvl 30 and one at lvl 40 -A long questchain. Currently implemented one quest for each level from lvl 2-7, 9, 11, 12
-Baddy is balanced around FCOM
-uses a torch while you use one -sits if you sit (he will say random things every 10-90 seconds)
-After you get 10.000 gold Baddy approaches you and ask for his share of the loot. You can tell him "no" and he runs back to the Merchants Inn or you can say "yes" and he will take 5% of the gold you find. When you ask him for a rapport you can see the total share he got up to that point
-won't report your crimes. You need to sneak when you steal valuable items to not get reported
-if you are invisible (or sneaking) and Baddy is not in combat you can sneak around without aggroing monsters with Baddy. Baddy will either cast invisible on himself or sneak depending on what you do
-spell to attack a target until it is dead; spell to stop the attack started with the attackspell
-has a runspeed bonus to not fall behind you. He is always a little bit faster than you to catch up on you -automatic teleporting to player position if a certain range is exceeded and a spell for manual teleport
-Baddy's Master summons are leveled -Baddy's summoned mobs don't attack you now during combat. If you want that your summons don't attack Baddy get the mod "friendlier summons". (http://tesnexus.com/downloads/file.php?id=2926) -the size and stats of Baddy's summons vary randomly now for each cast
-Baddy gains an aura depending upon the players fame/infamy. If the player has enough fame and only a few infamy points Baddy gets a holy aura. Same for the unholy aura.
-When Baddy's bounty reaches 500 gold you get a messagebox with three choices. First is to do nothing and the guards will attack Baddy. Second choice is you pay Baddy's bounty if you have the money, if not Baddy will pay it. The last choice is to send Baddy to the IC jail. There you can help Baddy get free. Just give him a lockpick and he will catch you later; or let him rot. :P -When Baddy dies you can revive him after the battle by activating his corpse. -After Baddy dies he will release a Ghost. The Ghost stays at the corpse's location and attacks enemies. If the Ghost is alive, you can resurrect Baddy like normal. When the Ghost dies, you must go to a chapel and talk to a priest. It costs playerlevel * 100 gold to resurrect Baddy.
-Baddy has a full 24hours day cycle if you tell him to wait. Activities differ if Baddy is indoor or outdoor (see spoiler section for activities) -When Baddy reads, hunts, gathers herb, wanders around or trains he will say something every 1-3 minutes. -Additionally he says something every 30min to 1 hour while he follows you. -He will also comment on quests on his own. -A lot of comments on quest. Ask Baddy about his opinion on the quests you are currently on. -Baddy will have a lot of more or less useful tips if you ask him about them. The topic won't always show up, be patient. Most tips are quest dependend. -A lot of dialog for the place you are in currently. Cities, Wilderness and dungeons depending on inhabitants -At lvl 2-19, 21 Baddy tells you a story. Ask him about it -Unique Greetings depending on various conditions
 To Do
-completing the quest chain -adding conversation started by Baddy with multiple paths and consequences -more background of Baddy. With Baddy's parents and childhood house
Just unpack the archive to your Oblivion/Data folder.
Deactivate Baddy.esp. Delete Baddy.esp, BaddyReadMe.txt, Baddy.bsa
None as far as I know.
$Fixed a corrupted mesh
#changed some dialogue
#removed some unused stuff
#removed some Comments while traveling to increase chance to say quest/location specific comments
$changed Oblivion item save script
+when you resurrect Baddy, he will say something now
+when Baddy's Ghost is released there will be ghostly sounds being played once in a while
+added some more conversation
#added more unique following banter and increased their frequency (5-15min). Removed "Do you have rumours" topic and generic rumour banter while traveling. Added more dialogue to "Whats new with you" topic.
+Baddy will sometimes wander off to where he wants. Only in cities, though. Follow him and check out what he does. ;)
$Fixed a bug with the quest "The dungeon".
$Some Cult members appeared in the start dungeon when starting a new game. Happened because they had the wrong AI packages.
 Known Issues or Bugs
Baddy will sit when you sit but he will do so only in one chair in the room. In case the chair is taken he will not sit in any other chair. He does not really repair his items. He discards them and gets and equips new ones. Items you give him are removed when you tell him to repair his items and when he dies. This is because his items are being removed and replaced with new leveled list items. I will not change this and make him essential. You have now basically an unlimited supply of items if you want.
email me for bugs, issues, comments, love letters etc.. Sein_Schatten <ad> gmx <.> net
You must contact me and obtain my permission before re-packaging any part of this mod. If I do not respond within 2 weeks, feel free to do whatever you like with this mod.