Arkenfell Manor

From Oblivion Mod Wiki

Jump to: navigation, search
Author: cd470
Version: 1.1
Last Updated: May 21st, 2006
Download(s): PES

[edit] Description

Put simply, Arkenfell Manor is an extremely unique player home. It adds a highly detailed manor east of where the yellow road crosses Corbolo River. Have no idea where that is? Don't worry the quest for the manor begins as soon as you load the mod. In order to gain ownership of this fine home, you must first complete a quest concerning a newly discovered technology of the Alyeid people. Along with the quest the manor comes at a price of 30,000 septims, which is fairly generous considering what the home includes.If you aren't the castle type, I included a modestly furnished lighthouse with an exterior study. The study provides an excellent view of Cyrodiil.

[edit] Features

  • Ownership quest.
  • Well detailed 'hovering' exterior.
  • Ayleid ruin.
  • Lighthouse.
  • Modestly furnished home for those who desire a non-lavish, non castle lifestyle.
  • Exterior study with a superb view of Cyrodiil.
  • Keep of Arkenfell includes:
    • Private Quarters.
    • Library.
    • Museum to display your trophies.
    • Dining Hall.
    • Roof Top Training area.
    • 5 purchasable guards with schedules.
    • Purchasable Trader who can recharge, repair and trades all types of goods.
    • 2 quest NPCs.
    • Excellent view of the Upper Niben, Niben Bay, the Imperial City, and Bravil (if view distance is turned on high).


[edit] Screenshots


[edit] Known Bugs

Collision is sketchy in the courtyard of the manor, I believe this is due to poorly programmed collision blocks on Bethesda's part. I added a few collision boxes to help compensate. You can't jump very high on the roof of the manor, I can't figure out why, but it acts as a safety measure against accidentally jumping off, sorta. Guards are sometimes known to fall off the manor and die, but they do respawn. If you have a horse, make sure it is safe. I have seen horses (specifically Shadowmere) run off the fort in search of a mudcrab on the shore. To minimize that risk I have deleted all enemies near the manor, but that won't stop others from wandering on near the property. But don't worry, the probability of this occurring is extremely low.

[edit] Reviews

[edit] Review by DarkDwarf

I believe this is one of the most disappointing and funnest mods I have ever played. The intro quest added to the realism a lot. I got to the house/manor and first when into the Lighthouse. The Lighthouse is confusing because the door to the top is just a door and when you are on the top deck it is a trap door. It would be better if the door in the inside of the lighthouse (to the top) was a ladder.

The collision is sketchy in the courtyard, but you won't see it unless you look for it. The "great hall" of the manor is nicely done and features a statue of a dragon with fire in front of it which produces a cool effect. The library is disappointingly because it is empty and for anyone who wants to place books on a bookshelf and has tried knows it is practically impossible.

A lot of the house is unfurnished and although I know players like to place their own trophies I would place one or two things inside the cases because the house is very bare.

I'm going to recommend this mod to be reviewed by the other editors because of the reasons above. And as a player to Oblivion: ADD BOOKS. IT WOULD MAKE THIS MOD UNBELIEVABLE. -DarkDwarf

Personal tools