Arena Mod

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Author: Optimus Prime
Thread(s): Official Forums
Version: 1.2
Last Updated: May 4th, 2006
Download(s): TES Nexus

[edit] Introduction

Have you ever asked yourself...

  • ...why it is possible to become Grand Champion of the Arena at Level 1?
  • ...why the Arena combatants attack you but not your summoned monsters?
  • ...why the Arena needs to wait a full week for the next fight when before you had three different possible monster choices to fight?
  • ...why you are alone in the arena for every fight while your opponents can number as many as three?
  • ...why you must fight such a limited variety of monsters?
  • ...why you only have three choices for fights?

Then this is YOUR mod!

The mod improves nearly everything in the arena, making it much more interesting to fight there.

[edit] Improvements/Changes

[edit] general changes
  • AI now attacks not only you, but all creatures on your side (allies or summoned creatures)
[edit] NPC fights
  • NPCs have now min and max levels reaching from 5 to 15. So it wont be possible to become grand master before level 10 or so.
[edit] Monster fights
  • It is possible to fight whenever you want if you come between 9 am and 9 pm to the arena npc.
  • You have at least 6 different fights to choose depending on your level
  • There are more than 3 Opponents possible (in this version 5 is the maximum)
  • Monsters look more different and you have more different monsters to choose from. For example if you fight against two trolls, they have different sizes (and strength).
  • Allies: in some hard fights you have up to two extra allies
  • Rewards have been reduced to balance the possibility to fight whenever you want

[edit] Monster list

[edit] Level 1-15 (reward 180)
  • 2 Boars
  • 1 Boar + 1 Wolf
  • 1 small Bear + 1 Wolf + 1 Lion + 1 ally Gladiator
  • 2 Goblins + 1 Goblin Berserker
  • 2 Trolls + 2 ally Gladiators
  • 1 Goblin + 2 Goblin Skirmisher + 1 Goblin Berserker + 1 ally Gladiator
[edit] Level 16-20 (reward 240)
  • 2 Goblins + 1 Goblin Berserker
  • 2 Trolls + 2 ally Gladiators
  • 1 Goblin + 2 Goblin Skirmisher + 1 Goblin Berserker + 1 ally Gladiator
  • 1 Oger
  • 1 Goblin + 2 Goblin Skirmisher + 1 Goblin Berserker + 1 Goblin Shamane + 1 ally Gladiator
  • 3 Gladiators + 1 ally Gladiator
[edit] Level 21-25 (reward 300)
  • 1 Oger
  • 1 Goblin + 2 Goblin Skirmisher + 1 Goblin Berserker + 1 Goblin Shamane + 1 ally Gladiator
  • 3 Gladiators + 1 ally Gladiator
  • 1 Bear (big)
  • 1 Minotaur
  • 2 Skeleton + 1 Skeleton Archers + 2 Zombies + 1 ally Gladiator
[edit] Level 26-oo (reward 360)
  • 1 Bear (big)
  • 1 Minotaur
  • 2 Skeleton + 1 Skeleton Archers + 2 Zombies + 1 ally Gladiator
  • 1 Minotaur Lord
  • 2 Ogers vs 3 Gladiators
  • 1 Champion + 2 Gladiators vs 2 Gladiators

[edit] Special fights (V 1.1)

since version 1.1 you get the chance to choose a special fight when you have won all 6 fights you can choose from. Its not important when you have won them, so you dont need to fight all at one day or so. There are 3 special fights possible.

The first one you get when you have won all 6 fights between lvl 1 and 15, The second when you have won all fights between 16 and 20, The third one when between 21 and 25 You can choose from all three special fights when you have won all 6 fights over lvl 25

Special fight means, that you have to fight a very hard fight. Therefore you get more money than from a normal fight. When you won a special fight, you have to win all 6 standard fights again to have the choice for a special fight.

[edit] Changelog

[edit] V 1.2
  • fixed a bug which made it impossible to choose the second Special Fight between Lvl 16 and 20.
  • most monsters and NPCs (also Agranok) are harder to kill now. The difficulty is about 15% higher now.
  • Goblins have now no more rusty weapons
  • the Ogre and the Bear are faster now
[edit] V 1.1
  • added 3 Special Fights as reward for the winner of all 6 standard fights

[edit] Known Bugs

  • the voice dialogues don't match with the written texts. I think you can guess why ;)
  • there is a bug which lets all NPCs have the topic "ready for a match" (which has no effect). I'm working on it, but at the moment I don't see the reason and a solution for the problem.
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