Akaviri kojima
From Oblivion Mod Wiki
| Author: | Kielanai |
| Thread(s): | Gaming Source |
| Version: | 6.0 |
| Last Updated: | May 19th, 2007 |
| Download(s): | TES Nexus |
[edit] Description
This mod makes an Akaviri (Asian, Japanese) style island south of Anvil in the Abecean Sea with two furnished homes.
[edit] Features
- Fast travel or access by pilotable pirate ship mod from Anvil. (TELEPORT FIRST if you wish to take your ship to the dock, or the game might lock up trying to load location you've never been before with the ship mod.)
- Stable and sheepfold with two sheep. Garden with some deer like in Kyoto.
- Garden plot and flower beds for use with gardening mods. Rice paddy on shore below stables.
- Fusuma allow you to open and close off certain parts of the home (according to seasonal weather and guests) similar to real Japanese home.
- Lots of storage, even in minka (small farmhouse).
- Minka has main room divided into shop/dining area and kitchen/alchemy area. Lower level divided into two bedrooms with one doubling as a library and the other doubling as an armory. There is a bath house behind it.
- Main house has entrance hall divided into guest areas, office, and memorial parlors. East wing was converted to dining area, kitchen area, and magic/library/workroom. West wing was converted into doujou, and two bedrooms. There is an onsen and tea room behind it.
- There is a letter on the desk in the farmhouse to welcome you and recommend some mods that may enhance your enjoyment of this one. There is a book near it with a little story about the history of the island.
- Since most Japanese homes have a lot of beds, desks, tables, and cushions low to the floor, I lowered most in this setting and fashioned zabuton tabs out of benches, so PC can sit on floor.
- Items of "Akaviri" clothing included.
[edit] Possible Issues
- VERSION 6.0 WILL REWRITE PREVIOUS VERSIONS. IT IS STRONGLY RECOMMENDED THAT YOU EMPTY ALL CONTAINERS BEFORE REWRITING. A few containers changed in version 5, and new containers have been added for 6.
- Any gardening done in previous versions, especially near the temple estate (Uchi) may be affected. (You can delete floating flowers by using "~" to open your console. Click on the flower and type "disable".)
- I don't know of any conflicts with other mods, but it completely alters the wilderness cells in the sea where the island is located. Map location is provided in the screenshots.
- If your PC is not a member of the Blades yet, picking up or wearing the armor may cause it to appear stolen.
- Animals may wander in weird places. I set them to respawn and return to editor mark if anything happens to them.
- The fusuma have visible gaps between them if you look at them sideways. This is because I wanted all of them to open the way they should, but it was very difficult to line them up straight and not have them cut into each other.
- Most of the labels are a mix of Japanese and English. Unfortunately, this is how my brain usually works. :P If this bugs you, use the construction set to rename in whatever language you prefer. ^_^
- Many of the large containers are labelled "Kimono Dansu", but these are not just for ladies "Kimono". The word "kimono" means "thing worn", and men wear them, too. So, anything worn can be stored there, including armor. But if you prefer, you could use construction set to rename "Yoroi Dansu" for armor or "Ishou Dansu" for clothing.
- I included oshiire in all bedrooms because I originally wanted to make the futon able to fold and put away (like a real futon is supposed to be kept to prevent mold) so the rooms have more than one use. But, I couldn't get the hang of scripting easily. So futon is stuck to the floor like regular bedrolls and you can store something else in oshiire.
- In order to get the "kneeling effect", I had to sink chairs and stools into the floor. When the PC stands, it will take a few seconds to rise from floor to normal height, but it takes about that time to turn and walk after sitting anyway.
- This island is literally at the end of the world's in-game map. Don't be alarmed if you go for a walk or swim behind the minka and bump into a warning telling you to turn back. It was too much work to correct that once I discovered it was a problem, so I made up a story about it instead. ^_^ The rest of the island is perfectly accessible for wandering and swimming.
- This was my first mod, which I originally made for my PC's personal use. But I saw a lot of articles of people requesting Japanese things, so I'm offering to share "as is". If you prefer a quest to earn the house, swim there instead of fast travel and fight the fish along the way. If you prefer to pay for it, drop 300,000 gold in the ocean somewhere along the way. Quest and purchase done. :D ... Sorry, but that's the best I can do without knowing how to script.
- There is a fish that flops around on the ground on the path between the minka and the estate house. I have tried to find it in the CS and delete it, but for some reason it eludes me. It will flop itself down into the water if left alone, and then it will stay out of your way. Or you can try deleting it through the console (press ~ key, click only on fish, then type "disable"). Or you can turn it into sashimi as it respawns. :P
- The clothing in this mod is almost the same as my other clothing mod, but free with home. It is not dependent on it, so the other mod can be deleted before this one is installed. (It will overwrite several of the mesh and texture files, but not the esp.) Look for kimono in minka, lower level multipurpose room, blue chest. In some cases, male and female clothing patterns differ, but are paired by name/theme.
[edit] Version History
[edit] 6.0
- Cleaned the ESP file!!
- Levelled the land around and behind the temple estate (Uchi) to make it more walkable. Adjusted landscape as necessary.
- Added harvestable bamboo plants.
- Darkened the lighting a little and added a few active lights -- as much as my PC could handle.
- Fixed bright "patch" in minka bedroom with window mat.
- Replaced pheasant fusuma with another, originally painted by Kano Sanraku (1559-1635) from a fusuma at Myoshinji Temple, Kyouto.
- Retextured smaller floor pattern in Uchi kitchen.
- Added new containers to alchemy lab and onsen.
- Added kimono and kutsu from my clothing mod.
- Replaced all Uchi doors after cleaning previous file.
- Shifted kaidan tansu and nearer to small bath. Shifted torch fire away from it. Bath is more accessible now.
[edit] 5.0
- Fixed magic room of temple, so now you can actually conjure things in the magic circle.
- Fixed grid paths (which I knew nothing about before). No more lost companions because they are wandering into rooms that no longer exist. If there is any further problem, please let me know and I'll try another fix, but they should stay in the room they were told to wait now.
- Fixed some statics that shouldn't have been moveable (like jars and washing basins).
- Clutter icons now match the actual item, except for a few that were just shrunk versions of the original models.
- Lowered the flower beds in front of the minka for easier gardening with "Complete Gardening" mod. Added morning glory to the stable fence and buckets and static water to the well.
- Lowered the lighting to a uniform moderate gray in all rooms.
- Adjusted the water area under the bridge at the back of the island so it's deep enough for swimming.
- Added a couple of new containers.
[edit] 4.0
- Fixed path in nif file for minka floor rug.
- Fixed spelling on a nif file
[edit] 3.0
- Corrected Katana practice dummy base texture ... again. -_-*
- Lowered floating bench and bucket with onsen
- Updated welcome letter
[edit] 2.0
- Corrected spelling in book
- Corrected "Tansu (Kiiroi)" to read "Tansu (Chest)" like other chests
- Corrected Katana practice dummy base texture
- Updated Read-Me
[edit] Agreement
Anything created by me may be freely used and distributed in other mods. Just please give me credit where due. Anything made by others in this mod pack must be given proper credit where due.
[edit] Reviews
[edit] Review by Anonymous
Akaviri Kojima - 'Akaviri little island' - is a gem of a module. Perhaps not suitable, concerning graphics and textures, for those that are able to run the game at higher settings, the module consists of a small island located in the Abecean Sea.
Kielanai has made use of retexturing, although a few of the more advanced players could use the argument that she went a little 'overboard' with this. Although the author mentioned above may have gone slightly overboard with her textures, they do manage to create a very oriental feel throughout the module. A short list of the best retextured objects and static items in this module are: various colored boxes, various small items eg. bowls, chopsticks, and futons.The author has also included tremendous amounts of storage, while still managing to keep the atmosphere of homeliness to a standard I have never seen before in a housing mod - thus why this module is one my favorites.
The lighting in this module is incredibly bright, because, as the author states in her read-me file, 'My computer chugs horribly in huge houses that have hand-placed light generators, and I have learned that I enjoy house mods more if I open them in construction set and replace real lights with ambient and fake ones.' This is handy, as the ambient ensure that the module runs very smoothly. In the interior cells. The exterior cells are much more 'chuggy,' as Kielanai calls it.
There is much attention to detail in this module, and it can be downloaded from various locations, the easiest being ElricM.

