Adonnay's Elven Weaponry

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Author: Adonnay
Version: 3.70 (Final)
Last Updated: April 15th, 2007
Download(s): PES, TES Nexus, Adonnay's Armoury

Contents

Official online readme

[edit] Description

This mod adds a whole lot of Elven Sabre-like weapons in two different ways. One is a vendor in a small cottage west of Cheydinhal, north of the Barren Cave. The other - for the elven Longblades, unique, ornamented long warsabres - are lost and buried within four ayleid ruins yet untouched by plundering tomb raiders.

The mod does also enable the player to wield knives and short sabres in the offhand (dual wield). They are however - as in all "dual wield" mods - not fully functional and work just as a light shield. You can not buy offhand weapons directly, instead you have to buy a regular knive or short sabre and swap it to the offhand using the automatically granted spell 'Swap Active Weapon'. The spell also switches the regular one-handed sabre to a two-handed version, so you may use whatever style you like. In addition I have also added an automatic equip/unequip script that works only with the offhand wieldable weapons in this mod though. See known Issues for some things you should know about those scripts and their side effects.

[edit] Screenshots

[edit] Details

[edit] Where can I find those weapons?

[edit] Elven Sabres

The Elven sabres (including knives, scimitars, short and long sabres, enchanted and unenchanted) can all be bought in the cottage west of Cheydinhal, north of the barren cave (see map).

[edit] Unique Elven Sabres

There are two unique Elven Sabres to be found (Hithlain and Ithildin). You should stumble across both when you follow the questline of Umbacano. This quest will lead you into two ruins that you can only access when you have the right key. If you have completed those quests before you added my mod the doors should still be open. Be warned, the swords are well defended.

[edit] Longblades/Warblades

The Long- and Warblades can now also be bought at the above mentioned cottage (exception, see below). They also come in two versions, enchanted and unenchanted. There are some replicas lying around for you to check out their looks in the fighters guild in Chorrol, on the guildmasters desk.

[edit] Unique Longblades

There are five unique Longblades to be found in various places:

  • The Bladeweaver - The Bladeweaver is the most potent of those Longblades and it is the only one that can be bought at the cottage for quite a price!
  • The Fine Warden Longblade - found in Lipsand Tarn (Spoiler: Location).
  • The Fine Ranger Longblade - found in Morahame (Spoiler: Location).
  • The Fine Guardian Longblade - found in Niryastare (Spoiler: Location).
  • The Fine Royal Longblade - found in Sedor (Spoiler: Location).

[edit] Unique Warblades

The only Warblade found yet, Gwilith, was found by Aradiel himself. Since he has completed his studies he might sell it... though it will have its price, just like the Bladeweaver it is one of the most powerful weapons to be found.

[edit] Weapon list

See the Weaponlist section in the official readme.

[edit] Frequently Asked Questions

Q: Where can I buy the sabres?
A: I added a map to the screenshots. It's west of Cheydinhal, north of the Barren Cave.

Q: Where can I find the armor and are there more items than just the gloves and the coat?
A: The armor can be found on the cupboard in the same cottage where you can buy the sabres (see Q1). It only consists of the gloves and the coat.

Q: Why does he sell nothing/only x sabres? Where is the rest?
A: His sell list is based on a leveled list which means for each material you have to reach a certain level (see below for exact level requirements). There is also a certain randomness to his sell list. He will never sell all sabres at once, wait a few days for his wares to restock/change.

Q: Why does he not sell offhand weapons?
A: There are no dedicated offhand weapons. You can buy a normal mainhand weapon and switch it to the offhand using the Swap Active Weapon spell you automatically get when you buy or pick up one of my weapons. Only the following weapons can be swapped to be used in the offhand: knives, short sabres and the high level scimitars.

[edit] Known Issues

  • The auto equip/unequip script sometimes seems to hang: unequip and re-equip the offhand weapon once and it should work normally again.
  • Once you enchant a weapon you can not switch it from or to the offhand anymore so chose the hand you want to wield that weapon in before you enchant the weapon.
  • The auto equip/unequp script does not work anymore once you enchanted a weapon.

[edit] Credits

  • VagabondAngel: He helped me out when I was still fresh and showed me a few tricks, thanks!
  • Behippo: He was so kind and made a few scripts (weapon swap i.e.) for me. I refined them in some areas but most of the work was done by him!
  • Windy & Throttlekitty: Those two were the pioneers in getting animated bows into the game. We owe them!
  • The betatesters: Soor, tomjolly, chaoswynd... they all helped me finding and squashing bugs.
  • The nifskope team of course, Bethesda and all people giving feedback at the official Elder Scrolls Forums

[edit] Changelog

[edit] 3.70

  • Bows now come either enchanted or unenchanted as well. They use the same simple (i.e. critical hits, but no instant kill) damage enchantments as the blades.
  • The longblades that can be found in the various ruins are now unique. They are recognizable by the 'fine' prefix and as the prefix says they are a bit more durable, a bit faster and deal slightly more damage than their more crude counterparts. They are not enchanted however because I think most people still like to enchant them themselves.
  • The Ceremonial Bows are now only called Lonbows due to name length reasons ;).

[edit] 3.65

  • Added a few textures for the (low level) scimitars, or more precisely for their scabbards. In the previous version they all shared one texture, namely the black one.
  • Fixed an issue with the Ranger Warblade pointing to the wrong .nif file (thanks to Cru for reporting this!)

[edit] 3.62

  • Fixed a bug in the scripts where the Courtblades would not be removed from the players inventory correctly when using the swap spell, thanks to pharzuph from the official forums!
  • Refined the arrows slightly. They should now be more glossy and the arrowhead has been revamped and got a better texture with a small engraving. I hope you like it.

[edit] 3.60 beta

  • Added a new weaponset, the Courtblades. Just like the regular sabre they are swappable between 1-handed and 2-handed use.

[edit] 3.52 beta

  • Completed the swap and auto-equip scripts. All weapons (enchanted and unenchanted) supposed to be swappable (see Weaponlist) should be swappable now.
  • The vendor should now sell all weapons. The high-level weapons (see Weaponlist) are supposed to be rare, don't come complaining that you don't find your desired weapon at the vendor ;) If you can't wait, go into the toolset and edit the leveled lists accordingly, it is no witchcraft and can be done by almost anyone.

[edit] 3.51 beta

  • Removed all scripts accidentaly marked as changed and therefore included in the mod - Tweaked a few more swap scripts (Warblades and high level scimitars should now all be swappable) - Regular Sabres (knives, short and regular sabres as well as normal scimitars are not swappable yet) 3.5 beta:
  • Redid the stats on all weapons! - Made high-level Long- and Warblades as well as scimitars available for purchase at the cottage. They are very expensive, very rare and need a high level (25+, see weaponlist)!
  • Added new scimitars (high-level gear, level 25+, switchable to the offhand for dual wield)
  • Removed some skins and added a new one (darkwood+ivory and blue+ivory removed and green+geensish silver added) for all Longblades, Warblades and Scimitars
  • Added scabbards to the Warblades

[edit] 3.12 beta

  • Added a scripted enchantment to all weapons. They are enchantments similar to the one of the bladeweaver (a chance for extra damage and a chance for critical hits) but of course much weaker.

The enchanted weapons don't replace the existing ones in case someone wants to apply his own enchantments.

[edit] 3.1 beta

  • Added the Bladeweaver again!
  • Added a unique Warblade (Gwilith) to the vendor. It is very expensive, can only be bought once and has the same enchantment as the Bladeweaver (yet). It can be swapped from one-handed to two-handed and back.
  • Added a set of scimitars to he vendor's list (also known as Hobbs' Assassin Blade). It has no enchantment though and has the same stats as the regular sabre. It can also be swapped from one-handed use to two-handed and vice versa.

[edit] 3.0

  • Combined the 'Elven Sabres' (2.72) and 'Elven Longblades' (0.7) mods into one - this one, Adonnay's Armoury
  • Removed the Bladeweaver from the shelf, I hope that will solve the issue with the weapon beeing marked as stolen once it's beeing dropped
  • Fixed the ebony short sabre, it used the wrong mesh in the latest Elven Sabres version

[edit] 2.72

  • Modified the magical effect scripts to not effect essential NPCs or the Player's horse
  • Slightly scaled down the newly added bows

[edit] 2.71

  • Modified the magical effects (Hithlain, Ithildin and the Bladeweaver) to not affect essential NPCs. This is to prevent those NPCs from getting permanently affected by the extra damage dealt sometimes. You will certainly like this when you tend to hit your pet or any vital Quest NPCs.

[edit] 2.70

  • tweaked some textures and added 3 more color schemes to complete the sets (redwood/tree, cloud and white)
  • tweaked the leveled lists for the vendor
  • Reduced the filesize by using 7zip and removing some unnecessary textures (knives were the only sabres that had a seperate blade texture apart from the longblades)
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