Action Oblivion

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Author: Bloody Eye
Version: 0.15
Last Updated: April 8th, 2006
Download(s): Author's Site

[edit] Description

The basic premise of this mod is massive numbers of enemies, fast killing -- action-game fast -- and fast death for careless players, all with the role-playing elements and freedom of Oblivion. The current version of the mod causes enemies to spawn in large waves and life and death to be decided by only a few attacks. It's kind of like the Hexen 2006 that never existed!

Warning: Note that this mod isn't done, and it hasn't been tested. It should not cause any serious bugs, but is most likely somewhat imbalanced at this point in time.

[edit] What this mod does

  1. Monsters now spawn in waves. Sometimes big waves. You will usually be fighting several enemies at once.
  2. Combat is fast. Very fast. Reflexes are important. The player can die almost as quickly as his enemies if he isn't careful -- often more quickly, since he's usually facing multiple opponents -- but a few properly-timed swings can likewise kill most dangerous opponents.

[edit] What this mod doesn't do

  1. Break quests (although it may make some quests far harder)
  2. Modify entries that are outside the scope of the mod or otherwise dirty things up.
  3. Remove aspects of Oblivion's original role-playing system.

[edit] Compatibility

This mod should be compatible with pretty much anything that doesn't mess with LeveledCreature, game constants that determine health and combat damage, and spell effect attributes. Will also be completely compatible with item rarity patches. Should also be completely compatible with anything that affects Creature stats, so scaling mods that tighten up creature levels will also be compatible.

[edit] To do

Deal with balance issues. No doubt there are problems with balance, and I will need somebody to help find them. Also, it's necessary to examine the balance between melee, marksman, and magic with a faster game.

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