3ds Max
From Oblivion Mod Wiki
| Author: | Autodesk |
| Version: | 2008 |
| Last Updated: | ? |
| Download(s): | Autodesk.com |
[edit] Description
Create rich and complex design visualization. Generate realistic characters for a top-selling game. Bring 3D effects to the big screen. Autodesk® 3ds Max® 2008 3D modeling, animation, and rendering software helps design visualization professionals, game developers, and visual effects artists maximize their productivity by streamlining the process of working with complex scenes.
[edit] File Types
Native:
- .max, .drf, .chr
Import:
- .3ds, .prj (3D Studio Mesh) - .ai (Adobe Illustrator) - .dem, .xml, .ddf (LandXML / DEM / DDF) - .dwg (AutoCAD Drawing, AutoCAD Drawing Legacy) - .dxf (AutoCAD Drawing Exchange Format) - .fbx, .dae (Autodesk) - .htr (Motion Analysis HTR File) - .ige, .igs, .iges (IGES) - .ipt, .iam (Autodesk Inventor) - .ls, .vw, .lp (Lightscape) - .mtl (WaveFront Material) - .obj (WaveFront Object) - .shp (3D Studio Shape) - .stl (Stereolithography CAD for rapid prototyping) - .trc (Motion Analysis TRC File) - .wrl, .wrz (VRML) - .xml (VIZ Material XML Import)
Export:
- .3ds (3D Studio) - .ai (Adobe Illustrator) - .ase (ASCII Scene Export) - .atr (Lightscape Material) - .blk (Lightscape Blocks) - .df (Lightscape Parameter) - .dwf (Publish to DWF) - .dwg (AutoCAD) - .dxf (AutoCAD) - .fbx, .dae (Autodesk) - .htr (Motion Analysis HTR File) - .igs (IGES) - .lay (Lightscape Layers) - .lp (Lightscape Preparation) - .m3g (JSR-184) - .mtl (WaveFront Material) - .obj (WaveFront Object) - .stl (Stereolithography CAD for rapid prototyping) - .vw (Lightscape View) - .wrl (VRML97)
