300 Caldera
From Oblivion Mod Wiki
| Authors: | Marine O'Keefe and David Brasher |
| Version: | 2.0 |
| Last Updated: | 21st december 09 |
| Requires: | shivering isles |
| Download(s): | tesnexus, PES (old version) |
[edit] Description
You reach Caldera by use of a mage Guild Portal on the second floor of the Cheydinhal Mages' Guild. The fee for using the guild guide's services is 35 Septims. Big new update making the mod into much more than just the town of Caldera in Morrowind. There are now quite a few dungeons and quests. There is quite a bit of dialog. There are new items. Creeper the merchant buys and sells things. The issue of lag has been worked on. Proportioning has been changed. The world map has been added. The worldspace around Caldera is now playable. There are enemies in the wilderness.
You reach Caldera by use of a mage Guild Portal on the second floor of the Cheydinhal Mages' Guild. The fee for using the guild guide's services is 35 Septims.
[edit] caldera contains
- 8 Dungeons including: Uveran Ancestral Tomb Shushishi - Bandit Cave Ramimilk - Daedric Shrine Ruin Indalen Ancestral Tomb Heleran Ancestral Tomb Ashanammu - Cave with hostile NPC's Abaelun Mine - Diamond Mine
- 3 Quests: Nedhelas Aeta Wave-Breaker Elmussa Damori
- A possible Player-Owned Home.
- 8 or so Factions including: Caldera Civilians Caldera Guards Caldera Mining Company Great House Hlaalu
- 31 or so Unique Scripts
- 8 or so Uniquely Enchanted Items including: Silver Staff of Peace Stormhand Ring Silver Viperslayer Mage's Ring Veloth's Robe Devil Cephalopod Helmet ShadowWeave Ring Silver Flameslayer
- 12 New Books (Many from Morrowind)
- 6 or so Clothing Items
- 4 or so Armor Items
- 8 or so Weapons
- 21 or so New Container types
-40 or so New Static Objects Imperial Tapestry Dunmer Tapestry Dunmer Tomb Tileset Daedric Shrine Ruin Tileset
- 78 or so Fully Implemented and Unique NPCs
- 4 or so New Potions Matze Sujamma Altmeri Wine
-14 or so New Ingredients
-3 New Regions Caldera Region West Gash Region Ashland Region
-551+ Cells
-170 or so New AI Packages 32973+ Total Objects[/left]
[edit] Version History
2.0: 12-21-09. Big expansion. Fixed bug with inoperative trap door in Mage Guild tower. Fixed bug with missing meshes in windows at night. Added seven dungeons, two quests, and most of what is outside Caldera proper. Numerous changes to existing mod.
Beta 2 - Countless changes, Bug Fixes and Updates bring us to Beta #2.
- 1.1: Patch - This fixes a bug with the SilverFlameslayer.
- 1.0: After a month or so, Version 1.0 is complete.
- Beta 2 - Countless changes, Bug Fixes and Updates bring us to Beta #2.
- 0.0 - Ancient History
[edit] known bugs
1) The close-in local-area map does not center correctly and have a "your position" marker when outdoors in the Caldera worldspace. No one seems to know where to even start looking for the problem.
(2) The world map is very accurate as far as distances in between sites and directions between them, but the details of what lies between are rather inaccurate.
(3) If you try hard enough, you can escape from where you are supposed to be and get outside the finished area of the worldspace. It is ugly and boring out there.
(4) I have not been able to get distant land to work, so those non-functional parts are not even included in this mod.
(5) Bed rental at the inn is sort of odd. Bizarre things happen that the scripts are not telling the program to do. If you stay at the inn too long, Shenk will steal your key and lock you in your room. You will have to pick the lock to escape. For some reason copying the way the vanilla Oblivion inns run was not working. After you rented the room, it was like you owned it and it was yours forever. So now I have this foolish mess.
(6) While efforts were made to copy lots of details from Morrowind, many things did not end up looking quite like the original. There are some minor lore discrepancies and chronological anomalies. Oblivion is not Morrowind, and the models, scripts, and hardcoding are different. So things will look and work differently. If you don't like it, you can go play Morrowind.
[edit] Contact Info
For questions and comments, gamers and fellow modders are welcome to contact me. David Brasher on TES Nexus Questions/Comments and fellow modders welcome to contact me at MarineOKeefe At Gmail.com
[edit] Agreement
By downloading or installing this plug-in you agree to the following.
- You will not sell this on Ebay
- You WILL read the Readme.
